New Support Concept A.D.M (Assisting in Defensive Matters)
Just a champion concept I thought of and wanted to share to see what others think. (for a concept art didn't make one but think robot mosquito with IV bag as abdomen).
Passive: Adhesive Spray A.D.M’s auto attacks are not normal but instead will first begin to charge for a second and then wherever you hold left click he will fire a stream of adhesive spray to form an 85 degree radius slowing and damaging area which fades after 2 seconds, if an enemy walks through this area they will be slowed more and more over 5 seconds starting at 10% and ending at 50% this ability will also do 100% of your AD every 4 seconds aka 25% of your AD every second (may change to 25% of your attack damage every .25th of a second but it will depend on feedback, though I do feel 100% every 4 seconds is more balanced).
Q: Blood Leech A.D.M shoots a Linear Skill shot that if landed will create a radius around the enemy that will break if he leaves said area This ability will charge your blood storage with every point of damage as well as do continuous damage every second whilst he is in the area
Damage: 50/70/90/110/130 (+40% AD) Cooldown: 7/6/5/4/3
W: Major Gust A.M.D charge’s up for 2 seconds before shooting a wide mid range skill shot knocking back any enemy in its way
Damage: 60/80/100/120/140 (+60% AD) Cooldown: 9/8/7/6/5
E: Blood Storage A.M.D will gradually fill his blood storage to a cap with his q which will then allow you to activate Blood Storage to restore the champion you are attached to’s health
Blood Cap: 300/400/500/600/700 (+30% AD) Cooldown: 12/11/10/9/8
R: Defensive Assistance A.M.D becomes attached to an allied champion sharing a health bar, increasing their hitbox and granting them 50% increased base health for melee champs and 75% increased base health for ranged champs as well as 25% increased base mana/energy. (A portion of your additional stats are transferred to the attached ally, the attachment will not fade unless cast onto another champion and unique passives are not hurt by the stat transfer).
Additional stat transfer: 20%/35%/50% Cooldown: 300/250/200
This will be periodically updated if I think of a balance change or I get feedback that makes me want to change something because it makes logical sense to change.