New Ryze rework is garbage

Noppy··2 votes·1,507 views

Dear "Riot Games", i've just found the new Ryze changes on pbe, personally, i think that this new adaption of his kit can't be compared to the old one.

After many looks, i've saw a lot of similitudes with the Season 5 Ryze rework, his kit was totally impossible to balance, this new one is literally the mixture of the current ryze and the old.

The current PBE ryze is trying to compensate the old R damage on his E, leaving out however the old spellvamp, the main strength of his old kit.

if i were you, i'd would raise up the new CouldDown reset from 1 second at all lv to 1/1,5/2,5 at lv 1/9/13 so to let him scale better.

and maybe raising up also the Q-SpellFlux damage from 10%/20%/30%/40%/50% to 25%/35%/45%/55%/65%.

I like a lot the W mana sustain in laning phase, it is a good tool to help him in the early stages of the match, good job Rito.

I will follow all updates on pbe, I hope you will do a good job.

Thanks for the attention.

~Noppy

[slayer-pantheon-popcorn]

3 Comments

fatyboomboom2 votes

Sounds like hes being nerfed but i cant say im surprised. Right after his rework he was basically a bruiser mage with little that could threaten him for playing aggressive for days. I mean, how do you counter pick a mage that can handle almost any situation with an ultimate that lets his whole team engage or escape at will.

GreenKnight1 votes

New Ryze rework is garbage

So what else is new?

Noppy1 votes

• Arcane Mastery (P)

Casting a basic spell reduces basic spell cooldawns by 1 second.

Spell damage and shielding increased by 1% of Ryze's maximum Mana

[REMOVED] :: All other Mana ratios

• Overload (Q):

[REMOVED] :: Passive effect

Spell Ranks :: 6 >>> 5

Damage :: 60/85/110/135/160/185 (+45%AP) >>> 80/110/140/170/200 (+40%AP)

Overload Damage Bonus :: 40/50/60/70/80% (Spell Flux Rank) >>> 10/20/30/40/50% (Overload Rank)

Cooldown :: 6 >>> 10

Cost :: 40 >>> 60

• Rune Prison (W):

Damage :: 80/100/120/140/160 (+60%AP) >>> 80/85/90/95/100 (+40%AP)

[NEW] :: On champion cast, shields Ryze for 60/80/100/120/140 (+40%AP). On minion cast, gives 160 Mana (net +80 after the spell's baseline cost).

Cost :: 50/60/70/80/90 >>> 80

CC Effect :: Root >>> Slow

CC Duration :: 0.75 >>> 1.5

Spell Flux Bonus :: Increased CC Duration :: Convert Slow to Root

Cooldown :: 13/12/11/10/9 >>> 16

• Spell Flux (E):

Cooldown :: 3.25/3/2.75/2.5/2.25 >>> 4

Damage :: 70/90/110/130/150 (+35%AP) >>> 80/100/120/140/160 (+40%AP)

Bounce Range:

Between large units :: 350 >>> 400

Otherwise :: 350 >>> 250

Cost :: 60/70/80/90/100 >>> 80

[NEW] :: Always bounces

[REMOVED] :: Damage on bounce

[REMOVED] :: Bouncing Flux on kill

• Realm Warp (R):

Spell Ranks :: 2 >>> 3

[NEW] :: Arcane Mastery Mana benefit increased to 2.5/3.0/3.5%

[NEW] :: Immediately casts at max range when attempting to cast beyond that

[NEW] :: Requires an allied unit to cast near

Minimum Cast Range :: 730 >>> 1000

Maximum Cast Range :: 1750/3000 >>> 3000

Cooldown :: 180 >>> 210/180/150

Here it is

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