Zoro the Spirit Shaman

XShadowAlkX·9/5/2015, 12:13:58 AM·1 votes·702 views

There is a village of spirit mediums somewhere deep in the forests of Runeterra. These people communicate with spirits on a daily basis and develop strong bonds with them. Zoro was the leader of the village, and one day left on a trip to the Spirit TrwhilThe dark spirit Nazra cursed the village while Zoro was away. Upon returning to the village Zoro found the villagers to be still alive but without emotion. He immediately set out on a journey and swears not to return until he finds a way to break the villages curse.

Restless Spirit(Passive): Zoro is never at ease and must move constantly. After moving for a while (300/250/200 units) he begins to move freely like a spirit until he stops or is hit in combat.

Speed boost: 25/35/45% movement speed.

Spirit Blast(Q): Zoro uses the energy of spirits to blast the earth in 3 delayed blasts. 1st blast appears in front of Zoro after a .1 second delay. 2nd blast appears in front of 1st blast after a .2(after initial spellcast) second delay. 3rd blast appears in front of 2nd blast after .3 (after initial spellcast) second delay. Deals 100/135/170/205/240(.5 AP) magic damage each blast and slows their movement speed by 15/25/35/45/55% and boosting allies by half that. Damage does not stack. Cooldown 9/8/7/6/5 seconds.

Spiritual energy(W): (Passive) While Zoro's passive is active his spells cost 10/15/20/35/40% less mana. (Active) If Zoro's passive is active he can activate this ability. This stops his passive and buffs his next basic spell/attack with an additional effect as well as halving the mana cost (If any).

Q: Roots enemies hit for 1 second and deals 10% increased damage and (.1 AP). E: Silences initial enemy for 1 second and the aoe deals double damage and lasts 2 extra seconds. Auto Attack: Deals 11/12/13/14/15% of their current HP and 50/60/70/80/90(.1 AP) true damage over 5 seconds and buffs his damage to them by 10%.

Spirit Fire(E): Zoro launches a spirit fire at enemies. If it hits a target it deals 80/100/120/140/160(.3 AP) magic damage upon impact and ignites them dealing 15/20/25/30/35(.09 AP) to the target and to enemies in an aoe around them every second for 4 seconds.

Spirit Tree(R): Zoro summons the spirit tree. The spirit tree lasts 5 seconds and reduces incoming damage to allies in the zone by 50%. The tree saps energy from all enemies in the zone dealing 30/50/70(.15 AP) each second and heals allied champions in the zone half the damage dealt. Tree grants Zoro his passive each second and gives him 50% CDR while in the zone.

Zoro's role:

Zoro is meant to be a mid lane mage or support champion. He lacks the burst most mages have but has great DPS and thrives in team fights. He also lacks mobility so he can be ganked.

Strong against:

Ezreal- Zoro's passive lets him dance around ezreals skillshots.

Mordekaiser: While Zoro can't abuse his pasdive he can abuse mordekaisers immobility and land his abilities free.

Weak against:

Leblanc: She can abuse Zoro early game and dodge all his abilities.

Zed: Same as above.

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