Taric Rework Ideas

handley·11/8/2015, 5:36:08 PM·1 votes·504 views

So, while I realize the champion design team already has the majority of the Taric rework laid out, I've had these ideas for skills in my head for a while now, and thought that I'd share them to see everyone's thoughts.

This kit reflects what I believe to be a champion that, while easy to understand and play for beginners, also has a very high skill ceiling, and rewards skilled play.

Passive: Jeweled Armor

Taric’s abilities apply Jeweled Armor to allies, increasing their armor by (base)(scaling w/ taric’s armor) for (scaling) seconds. 

Q: Imbue

Taric reflects a beam of light in a line, healing allies for (base + scaling ap), and damaging allies for (base + scaling ap). If an ally has Jeweled armor, the heal increases to (larger base + slightly larger scaling ap)

Leveling up: Increased mana cost, decreased cooldown, increased heal.

W: Gem Storm

Taric surrounds himself with sharp rocks, increasing his armor by (base%) for (x) seconds. After the duration, the gems explode outwards, dealing (scaling armor) damage to enemies and slowing them by a small amount.

Level up: Increased base scale, increased base armor % increase, small increased slow.

E: Crystal Fracture

Taric creates an area of crystals on the field, slowing enemies. After a moment, crystal pillars erupt from the ground, dealing (base + scaling ap) damage and stunning enemies caught in them.

Level up: Increased mana, Increased slow, Increased stun duration.

R: Prismatic Radiance.

After a brief channel, brilliant beams of light erupt from Taric’s armor. Each beam reflects to an ally with Jeweled Armor, before being channeled onto an enemy. Enemies hit are damaged for (base + scaling ap) and stunned for ~1.5 seconds. 

Each beam of light bounces to the nearest enemy. Enemies can only be hit by one beam.

Level up: Increase mana cost, decreased cooldown, increased damage.

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