Kindred Rework Concept
Passive - Mark of the Kindred Kindred gains X% attack speed and X% current health damage for every mark acquired. Actively she may select an enemy champion to mark for death, which completes after 4 seconds. Kills or assist on the marked champion grant Kindred a stack. Has a sixty second cooldown timer.
Q - Dance of Arrows Lamb leaps a short distance in the targeted direction, firing three arrows at the nearest enemies, prioritizing champions. The arrows deal X/X/X/X/X damage and increase by (X+X*Kindred’s Stacks). [High flat damage and poor scaling]
W - Wolfs Frenzy Wolf begins attacking with Lamb, dealing damage every other attack and applying a short cripple of .5/.75/1/1.25/1.5 seconds to the the target. Wolf lasts X/X/X/X/X seconds and deals 2/4/6/8/10% of Lamb’s damage as true damage. [High cooldown, high mana cost]
E - Mounting Dread Kindred curses the selected enemy or jungle monster, reducing their movement speed by 5/10/15/20/25% for X seconds. During this time Lamb’s attacks against that target deal X/X/X/X/X% max health damage. If the target is below 35% max health, the damage is doubled. [Medium cooldown and mana cost]
R - Lambs Respite Lamb blesses a selected area of ground for X/X/X/X seconds; anything within it, ally, enemy, or monster, will not fall beneath 35/30/25/20/15% maximum health and is put into stasis until the duration is complete. At the end of the duration, all units are healed for X/X/X/X, with Kindred receiving 1.5 the healing value.
Thoughts?