Crime Boss champion ideas

Attoram··2 votes·762 views

You know how Vi and Jinx are opposites of each other in many ways, I was wondering why hasn't there been a Crime boss type champ that is the antithesis to Caitlynn. So I thought we could just spring board ideas and see what sticks.

5 Comments

Xedrek2 votes

Well you already have Jinx as someone who opposes Vi and Cait. Also riot said that they don't want to many of the champs on the rift knowing each other because it makes runeterra feel small. Crime bosses also tend to fight with their followers more than themselves. So there can definitely be a crime boss, but he needs to have another dynamic other than that. Like maybe some who gained their power of position with runeterra artifacts and gained their following and respect mundanely and then got power. Yah know, just more than a dude with a top hat

Attoram2 votes

I say crime boss loosely, one way to solve the whole making the world seem small thing would be that the character could run an international syndicate or something, so they won't know each other personally but they are rivals by principle unlike Jinx and Vi. That could also add to the dichotomy with Caitlynn because where Caitlynn is a Sheriff and deals with matters herself, this one deals with things on a much larger scale and gets others to do the dirty work. Maybe make it a melee support champ?

FracturedJupiter1 votes

I like the idea of the International Syndicate, that would mean mostly everyone in Runeterra would have some sort of knowledge on this rogue empire. Though, instead of a boss,(imo) it should be his Right Hand Man, the guy that gets all the boss' jobs done. There are many ways to play out a pretty nice backstory and maybe a couple champs from this.

Attoram1 votes

That could work, and would solve the reason it's fighting. What do you think could be done with that in terms of appearance?

ShbiggleWiggle1 votes

How funny; I was just daydreaming about a crime boss-like champ a few days ago. It's only a barebones idea, very fuzzy, but I'd be glad to share a few ideas (if only to get them out of my system).

The crime boss's background is someone who's made a criminal enterprise in Zaun off stealing and bootlegging technology from various inventor groups. He and his thugs reverse engineer shoddy knockoff gadgets to sell in other cities, too. The only things keeping away the scores of enemies that want him dead are his ruthless ambition, ceaseless alertness, and cunning sharper than his stilettos. But even that might not be enough to save him this time. They perhaps went too far in stealing from that batch of scientists developing exotic weapons. Their response was more painful than anticipated and decimated a chunk of his crew. Analyzing what went wrong, he vowed never again to make the same mistakes. Determined to rebuild, even expand his operations, he joined the League to make his name known and learn which big dogs he'll have to one day put down.

Regarding his abilities, I couldn't get anything concrete down, but I got a few possible concepts. I imagined a kit that reflected a paranoid, commanding personality as well as his technology thieving. His abilities would revolve around using gadgets to control the battlefield while other passives would benefit himself or his team (in his eyes, why not let them do the dirty work?). As such, his role may be support/marksman. I'll list some ideas below

He throws knives for autoattacks.

Passive: Paranoia. (Idea 1) Gives him a burst of movement and attack speed when an enemy suddenly enters his vision. (Idea 2) Gives him a burst of movement after holding still for a few seconds

Passive: Big Haul. Grants him and nearby allies more gold from kills.

Gravity Node: Boss tosses a gravity node (about the size of Grave's smoke bomb or so) onto the field. These nodes are shoddy and will fall apart after a short while. Enemies that walk into the range around the node are either pulled in or repelled based on what ability is used, and take damage from those actions. Another viable ability is to have electricity arc between the nodes.

Charge Disc: Boss throws a frisbee with a refreshing amount of voltage. Allies it passes through get an attack speed and damage boost. Enemies it hits take damage and are slowed for a short duration. The disc explodes after flying to its max distance.

1, 2, 3!: The next three autoattacks have increased damage and vastly increased attack speed. This may be paired with a passive so the ability slot isn't so empty.

Ult: Open Game. Reveals all enemies on the map for a duration and grants his team bonus gold upon killing enemies.

Ult: Absolute Rubbish. Detonate all gadgets on the field, creating powerful explosions.

The node was the core idea I had, that the Boss lays out nodes to pinball foes or pin them down for allies to kill. How the nodes switch between pulling and repelling, I'm not sure. They also make it hard for foes to get close to him. Combined with his speed buffs and debuffs, the Boss can jump in and out of his "playground" whenever he pleases (if he doesn't mind letting others play in it). He may be squishy, but that doesn't mean anything if they can't catch him.

That's pretty much all I got. I got nothing on how he would relate to other characters in the league, but I agree with Xedrekk that he ought not be all too connected with Cait or Vi. Exploring a new angle would be less constrictive and world building. Hope this helps!

More from Concepts & Creations