Quinn's W (Heightened Senses) ability mini rework. (Concept)

HyperTechno·4/6/2018, 3:43:44 PM·1 votes·429 views

As a dedicated Quinn main, I have always found the W unappealing and boring. This doesn't mean others don't like this ability, but I don't see many uses for this ability. So I took some time and thought about some ideas to make it a lot better, also I reduced the cooldown time by a lot. It almost takes a minute to reuse, and many Quinn mains don't max W first, I mean, I have wards for a reason Riot. Its just an idea, I like Quinn as is. However, I want her W chanced. It has an unreasonable long cooldown, it gives so little, and I really can't use it for my team.

(W) Heightened Senses - Active: Quinn signals Valor to scan a target area for 5 - 10 seconds. Using Blinding Assult will deactivate the vision. [What I tried, was to create a long-range vision ability. To balance it out, I limited the vision for your allies, but you get the best benefit.]

Range: 2500 Ally Vision Radius: 600 - 850 Quinns Vision Radius: 1100 - 1350 (W Passive Range) Valors Sight: 850 [I didn't want Quinn's (W) passives to be over effective, so I limited them by decreasing the range.]

(W) Assassination - Passive: If Quinn used Vault in Valors Sight, next attack towards enemy champion will be dealt double damage. [I think, Quinn is an assassin so I gave her some extra burst.]

(W) Pin Down - Passive: If Quinn used Binding Assult in Valors Sight and hit an enemy, Quinn's attack speed is increased by 80 - 160%. [She already had an attack speed increase, but I think this would lead to some fun plays.]

(W) Hunter's Security - Passive: If Quinn is in Valors Sight, Quinn's movement speed is increased by 10 - 20%. [A lot longer MS increase.]

(W) Counter Attack - Passive: If Quinn is in Valors Sight and she is attacked, Quinn will try to dodge the next incoming attack, taking reduced damage. Valor swoops down dealing physical damage to the attacking enemy, applying fear, and a 25% slow for 1.5 seconds. Marking them vulnerable. [To make outplays, and this would fit Quinn quite well. I got the idea from her lore when she kills the assassin.]

Damage reduction: 10% - 35% Valor Damage: 20 - 60 (+ 20% AD) Cooldown: 30 seconds. Mana: 60 - 80

(W) Sound effects: Valor can be heard flying around the target area if the enemy is within 800 units.

(W) Side Effect: This ability is disabled during Behind Enemy Lines.

So what do you guys think? Do you think Quinn's W is good as is, or would you like the change? If no, do you think the changes, I suggested, are good?

Thank you so much for reading, if you found any Grammar errors you can inform me. I want to learn from my mistakes and get better.

5 Comments

ModWulf Helhammer4/6/2018, 4:33:44 PM3 votes

Wait...are all of those passives part of the rework, or are those just different concepts?

Also, no, I don’t want Quinn’s W changed, and I don’t think many of us Quinn mains do either. The ability is insanely powerful, both in the active and the passive from harrier marks. If you can’t see the power from on demand vision, and think wards are better, I really don’t know what to tell you.

Stacona4/8/2018, 2:19:04 AM1 votes

As someone who plays Quinn a lot and loves her, and I just build traditional marksman because she scales super well with that build like as a hyper marksman, but I love utility marksmen because they always feel useful and when they eventually get their items then becomes strong by late game, for Quinn it is Essence Reaver and Statikk Shiv and then Death's Dance to finish off the CDR cap and give life steal and defense.

I love being able to fly around and scout out areas and her passive portion is super strong for a marksman to have and feel super satisfying. The only ability I would change would be her Q to something that feel better to her kit and goes with it better.

Quinn should be moved more towards marksman and playing around her passive.


Also this is way too complicated and I have no idea of what I am looking at... AT ALL!!