Psimon, The Hyperkinetist
Psychic sense(passive): If an enemy champ is within 20+(levelx2) units of your cursor for 1 second, he is revealed only to you for 3 seconds. If you have 50% or more mana, enemy is revealed to the team instead.
Kinetic Lance: After a .5 second channel, release a line of force, dealing based on range of those hit (base 25/50/75/100/150)+25% AP 100 units: Stunned and +20% True damage, 200 units: Slowed by (10% of AP) for 3 seconds, 500 units: Base effect If Mana is 50% or more: Ability has no visual effect except to those struck Cost: 40/50/60/70/80, Cooldown: 12/11/10/9/8
Deflection Barrier(toggle): If on, you drain 1/2/3/4/5 per second and gain 5/10/15/20/25 armor and resist. The next 'skillshot' that would hit you is redirected towards the cursor. The range is 300 + 50% of AP, dealing magic damage of 25/35/45/55/65% of damage + 10/15/20/25/30% AP. This counts as a 'skillshot'. Cooldown after hit is 5/4/3/2/1 seconds and activates again. If Mana is 50% or more: Adds 20 charges to Inertia Dynamo when deflecting
Inertia Dynamo: Gain a charge for every basic attack made within 100/125/150/175/ 200 of you (100 max). For every 10, gain a 1% increase to attack speed, movement speed and Tenacity (stacks). Activate to cause all allies in range to gain double those bonuses for 3 seconds and all enemies to lose them for 3 seconds. Cooldown for passive: 12 seconds If Mana is 50% or more: Gain 2 charge per second of walking
TK Grab(ult): After a 1 second channel, enemy champ within 500 is lifted and stunned. The initial cost is the Magic Resist and costs 5/3/1% of the initial cost each second. The enemy will move towards your cursor with a speed equal to your AP-their Resist. Ramming them into walls and terrain deals 10% AP damage and can be done every 2 seconds. After released, enemy is stunned for .5 seconds. Cooldown is 6 seconds after releasing enemy. If Mana is 50% or more: Enemy loses Armor and Resist equal to 10/15/20% of AP
NOTE: More to follow