Kindred Potential Rework

SuperOmegaRocket·7/19/2017, 4:21:26 AM·1 votes·369 views

Kindred's early game is weak at the moment (in my opinion) ,a whole rework can spice things up for Kindred alot and make it really interesting, with a friend of mine, we created a version of kindred that could be interesting

and yes, i know about the auto attack range buff, but that addition was pretty random, and i dont under stand why it would fit her,maybe others do, but i don't, and nothing in the lore says anything about the auto attack range. I've been hoping for a change with kindred for a long time,and also the auto range is OP you can auto turrets out of their attack range so this is in my opinion the rework can be similar to.

Kindred is 2 spirits, lamb and wolf. In this rework they are fighing each other, giving some interesting things that could happen in game.When you first start out in game you need to start killing fast or else you wont be a threat to the enemy team. Lamb and wolf have different personalities wolf chases for a slow painful death and lamb is (in the lore) swift so you have to fight between a chaser and a duelist

(Passive) Soul Hunt :People you kill give you points and the first one, either lamb or wolf need to get 3 points to dominate each other,when you kill a champion that dealt at least 35% damage back to you before they died, the point goes to lamb,if they don't, wolf gets the point,your domination mostly depends on the enemy so you can't simply choose a path to go.(The old passive Mark of The Kindred is still present)

( Lamb Passive) Glory Seeker: The more kills a champion gets the more gold they stock up if kindred kills that enemy the stock of gold is given to kindred. The mark of the kindred depends on who has the highest bounty

(Wolf Passive) Blood Seeker: the lowest enemy visible on the map is marked. Every mark gives you extra attack speed.

(Lamb Q) Leap Of Arrows: Lamp leaps forward, enleashing a volley of 3 arrows,if the enemy hit with the arrow is facing the arrow,it does bonus damage.

(Wolf Q) Fury Bites: Wolf charges forwards attacking the targeted enemy,if the enemy dies,the cooldown is reset

(Wolf W) Wolf's Frenzy: Wolf Screams in a cone and anyone not facing him is slowed and he gets extra attack speed and movement speed in the area he shouted in.

(Lamb W) Dance of the Lamb: Lamb creats a circle, while inside,her Q turns into Dance of arrows dealing more damage and reduces the Q cooldown.

(Lamb E) Parting Veil: Lamb marks a enemy, after 3 hits on the same enemy, Lamb knocks them away from her, if they hit a wall, they are stunned.

(Wolf E) Soul Anchor: Wolf marks a target, after 3 hits on the same enemy, Wolf roots their soul, unable to move for 1 second.

(Lamb R) Lamb's Respite: Lamb creates a zone of healing, it heals all units over it.

(Wolf R) Wolf's Lampent: Wolf creates a smaller circle beneath him,units over the circle can't die, after the circle collapses it roots and damages every unit over it.

Riot, if you are reading this,i hope you think of the rework, in my opinion it is very interesting mechanic

Thanks for reading all of this.well you wont, i think, people just skip stuff XD

1 Comments

LeBlanc Rose7/20/2017, 5:29:34 AM1 votes

Firstly, Kindred was just reworked. Secondly, a bad early game isn't something a rework should be called on for. It's perfectly fine. Thirdly, a champion doesn't need to have their abilities strictly referenced in the lore. Does Akali have her shroud covered? No. Does Taric have his r covered? No.