Skip to content

Sally - The Berserk Mechanizer [STILL WORK IN PROGESS, ADDED A FEW THINGS]

D0MINATING··2 votes·1,361 views

THIS CHAMP IDEA IS NOW RETIRED

Skills - Passive - Berserk! - Sally will gain 20 move speed (+0.5 each level) for 0.75 seconds. In order to do this, Sally can stack up her Mechanizestacks by using her skills (+1 stack each cast). If her stacks reach 8, her next cast will grant her the move speed.

Sally's Q - Pack-a-Punch! - Sally empowers her next basic attack, doing a additional 10/20/25/30/35 physical damage while also having a 15% chance to shred the enemy's armor by 10%. Duration: 8/6/5/4.5/4 Cost: 35/40/45/60/60 Mana

Sally's W - Electric Rush - Sally dashes a short distance, dealing 50 magic damage and slowing enemies hit, this skill cannot do anymore or less damage. If 2 or more enemies are hit, Sally will gain a shield that absorbs 50 (+2 each level) and 20% attack speed. Duration: 11/10/9/8.5/8 Cost: None

Sally's E - Grenade 175. Sally chucks a grenade at an area,enemies hit take 40/45/60/70/75 physical damage.

Sally's R - Code Destructo!* Sally targets a enemy champion, grabbing them with her huge hands, then throwing the target a slight distance behind her and dealing 3% of their maximum health. Sally uses to much power when using this, so it costs health! Duration: 120/105/90/85/80 Cost: 15% of current health.

Stats N/A

Other Pros - Has strong laning potential Can target squishy carries Very strong all times of game Has engage Cons - No sustain Gets countered by CC Escape skills have a long cooldown

Primary - Tank Secondary - Fighter Lanes - Top and Jungle

Edited Things Due to many skills being like Vi's and Heimerdinger. PROJECT IS RETIRED

4 Comments

Omnem Occido1 votes

I could get behind this idea if this champion: A: Had some more damage/utility/better stats in general on her. B: Was more unique. I'm sorry, but your champion has so much taken from Vi , like her q, her passive, her w, her ult. Also, her E is Heimerdinger 's E, except it doesn't stun or slow.


D0MINATING1 votes

Sorry, I didn't know, I don't play either champs.

Omnem Occido1 votes

Hey, I wasn't shooting down the idea of a berserker style champion who utilizes the most out of her hextech, I just thought you might want to rethink the design.

Here are some ideas:

Passive: Engine's Hot!- After 6 basic attacks or ability casts within 10 seconds, Sally goes into a rampage, gaining +40% Attack Speed and +10% Movement speed over the next 5 seconds. If Sally casts an ability within this time, that ability gains extra effects.

Q: Thruster Slam- Sally launches herself into the air at target, dealing physical damage if that target was an enemy. Engine's Hot! bonus: Thruster Slam gains extra range and slows hit enemy.

W: Electrical Rush- Passive: Every 6th basic attack, Sally gains a shield. Active: Sally ramps up the energy to her gauntlets, causing her to ignore a percentage of armor. Engine's Hot! bonus: the shield prevents more damage, and, when activated Sally's attacks deal damage in an area in front of her for the duration of the ability.

E: Shock Tether- Sally shoots out a tether that hits the first enemy along its path. So long as enemies remain within a certain distance of her, hit enemies take damage over time, and become slowed. Engine's Hot! bonus: if the enemy remains tethered for the duration of the ability, Sally resets her rampage time and her other cooldowns.

R: Going Nuts (and Bolts)- Sally goes crazy, sending her suit into overload. During this time, her basic attacks count for two (applying 2 on hit effects, but dealing the same base damage), and she reduces all incoming damage that would be dealt to her.


I just came up with this on the fly, but I felt bad about dismissing your idea. Hopefully, you can use some of this abilities to make your champion unique.

Zahz1 votes

Vi has a little sister apparently

More from Concepts & Creations

More by D0MINATING