Idea For a Champ o.o - I know I'm a noob.
So heres an Idea for a champ. Just something I came up with at work. I havent figured damage or cooldown timers yet. Just the Base concept Would love help.
Unknown Name - The Warrior of Legend A Warrior wielding a massive blade with one hand. He walks around with the massive blade sheathed on his back, its true size (bigger then his own massive body) is hidden beneath a cloak he wears. When he walks one hand is on the sword, and with the exception of his ult and when he uses his abilities, he AA's with his left fist. Punching them.
Passive: With each Ability hits an enemy champion, Cooldown timers are reduced by 50%
Q: First Strike A Horizontal Strike dealing damage in a small cone. When used after certain abilities he gains additional attack damage on the swing and new attack. After W: He spins his blade in a circle dealing area of effect damage. After E: He jumps back towards the direction of the mouse and slams his massive blade into the ground dealing damage and a knock up. After Advanced W: Does a horizontal strike, followed by a quick slam of his sword on the ground then flips forward slamming his massive sword into the ground. After Advanced E: He sprints with a massive increase in movement speed for 1 second towards the enemy, the next attack will be a massive 2 hand cleave dealing true damage.
W: Second Strike A Vertical Strike dealing damage in a small line. When used after certain abilities he gains additional attack damage on the swing and new attack. After Q: He throws his massive blade forward then over his head. Dealing damage in front and behind him. After E: He dashes back towards the direction of the mouse using his massive blade to knock enemies back. After Advanced Q: He deals 3 rapid strikes slamming his sword into the ground each time dealing true damage. After Advanced E: He brings his sword up over his head to begin a charged slam.
E: Strife A quick jump in the direction of where the mouse is located giving .15 of a second of invulnerability upon cast. When used after certain abilities he gains additional attack damage on the swing and new attack. After Q: A horizontal strike while jumping backwards. After W: He backflips landing his massive sword in the ground then lands to get bonus distance. (Similar to Fizz) After Advanced Q and E: He dashes gaining a bonus 50% movement speed over 5 seconds.
R: The Beginning of the End
Passive: When not active or on Cooldown, his blade his sheathed reducing AA damage by 50%.
Active: He draws his blade for 60 seconds, (or so IDK yet) gains bonus 100% AD, 15% Movement Speed, and 25% attk Speed. While blade is drawn, the CD of all abilities is reduced to .15 of a second.
Yeah not completely figured out, but you get the idea. A massive damage dealing ability spamming combo master. SUPER high skill floor learning the combos, but super rewarding once mastered. Easily shut down by CC of any sort to counter act his stupidly high damage output. A monster in team fights if unchecked and unstoppable with the right combos and mastery. D: DON'T HATE ME I JUST THINK A SPELL WEAVING BADASS IS AWESOME. D: And he would just be super fun to play as.