New Champion Suggestion
Siphon the Energy Thief
range:200 melee champion mana 250-300 health 525-675 passive: when siphon is near an enemy he gains 5% more attack damage for each nearby enemy and defense increases by 2%.
mana cost(25,30) Q: Throws a dagger that when comes into contact with an enemy siphon heals 90 health and attaches to them like a poison dealing damage over a period of 5 sec also resets cooldown by 5 sec if hit (11 sec cooldown).
no mana cost W: passive: after every 2 abilities are used the next ability doubles damage. active: throws a shard that sticks to a champion healing siphon and taking away health from the enemy champion cooldown (20 sec) and can only be used on one champ at a time.
mana cost(45,50) E: throws a spinning blade that stuns enemies and returns when it hits an enemy also the cooldown increases if it doesnt hit anyone. (8 sec).
mana cost (95 ,100) cooldown (50,55 seconds) R: Siphon takes 85 health and mana from every enemy champion and can heal anyone from his team including himself.
weakness mainly are juggernaut and assassins syphon is a squishy champion therefore building some armor or health will help the champion.