New champion Idea -The Forcefield Mage

ddibwynt··5 votes·1,540 views

Designed as a support or mid laner

Passive - When (s)he damages and enemy champion or epic monster (s)he gain a shield for a portion of damage dealt.

The Q would create a forcefield at targeted location which would expand dealing damage and knocking away enemy units. Primary damage utility spell. Uses as the main dmg source when played as a mage, a good tool to protect the carries if used as a support, place the q on the ADC and it will knock away any pesky assassins.

The W would affect a large area in a cone or a smaller area in a circle around him, It would do minimal if any damage, but It would break all enemy shields It could also slow/interrupt channels as some team comps would be very low or with out shields. Simply a useful utility spell, It could also have a short cast time and/or long cool down to make it more skill based.

The E would fire a spear of forcefield on to the the battle field doing damage and granting vision where it hits and remaining in place for 10ish seconds, his/her ult can be cast on this spear

The R has three parts. On the first cast (s)he marks target enemy champion (maybe make this a skillshot?) and does damage. On the second cast (s)he chains the marked enemy to another target champion or his spear, if the target is a enemy it deals damage to them. On the third and final activation or when the champions move outside the tether range (S)He shrinks the chain pulling the linked targets together and dealing damage to the enemies linked. If two enemy champions were linked they are each pulled half the distance ending up next to one another. If an enemy and an ally or an enemy and spear are linked the enemy is pulled the full distance to the ally/spear.

Tell me what you think. If you have suggestions for any spell I would love to hear them. I also need names for the champ and the spells.

14 Comments

THE RlVER KlNG2 votes

It's not very balanced but it's still pretty cool

ddibwynt1 votes

[{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=McqFwOEq,comment-id=0001,timestamp=2017-02-05T18:09:06.525+0000)

It's not very balanced but it's still pretty cool

I do think it needs to be balanced, but thats what riot is for. :)

AZoD1 votes

seems interesting i like it

The Dreamwalker1 votes

So, his W destroys shielding? Would this just be champion power based, item based, or both?

I like the idea, but his ult seems too big and complex for Riot. I think the most Riot would do is that they would only make the ult activatable if there was a spear present and within x range. Then enemies recently hit by his abilities would get a chain that binds them to said spear for x damage. If they move out of range, they get stunned.

ddibwynt1 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=McqFwOEq,comment-id=0002,timestamp=2017-02-05T20:03:25.760+0000)

So, his W destroys shielding? Would this just be champion power based, item based, or both?

I like the idea, but his ult seems too big and complex for Riot. I think the most Riot would do is that they would only make the ult activatable if there was a spear present and within x range. Then enemies recently hit by his abilities would get a chain that binds them to said spear for x damage. If they move out of range, they get stunned.

I was thinking both, other wise it would be super good vs karma and useless against others

I am not dead set on the specific ult mechanics, but I do like the pull aspect it seems more useful allowing you to create a combo pull them in to a q then they get knocked in too an e, Also it would also be different form Morgana ult. It might be better to only attach it to spears that is a interesting perspective

The Dreamwalker1 votes

Also, I wish you included an ** I am unsure** / **I don't know **for the poll. As that is how I feel. :I

ddibwynt1 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=McqFwOEq,comment-id=0003,timestamp=2017-02-05T20:04:53.648+0000)

Also, I wish you included an ** I am unsure** / **I don't know **for the poll. As that is how I feel. :I

Thats a good idea and I meant to, but I can't see to edit the poll options :/

FloRaider421 votes

W is to specific with destroying shields and even the interrupt channel aspect counter certain champions harder than others. Having an ability that is only usefull against some champions seems like a bad choice IMHO.

Written far too confusing, considering it basically boils down to:

First and second cast: Targeted champion or spear, will get marked. Third cast: Marked enemy champions are dragged towards the other marked unit. All casts deal X damage to enemy champions.

I'd scrap the "move outside the tether range", because that is the only counterplay this ability has.

ddibwynt1 votes

{quoted}

W is to specific with destroying shields and even the interrupt channel aspect counter certain champions harder than others. Having an ability that is only usefull against some champions seems like a bad choice IMHO.

Written far too confusing, considering it basically boils down to:

First and second cast: Targeted champion or spear, will get marked. Third cast: Marked enemy champions are dragged towards the other marked unit. All casts deal X damage to enemy champions.

I'd scrap the "move outside the tether range", because that is the only counterplay this ability has.

Thats a good suggestion, I though the W seemed really cool and unique, but I do see the problem with countering some champs more, however I think most champs that use shields don't NEED them They are just useful aspects.

FloRaider421 votes

Thats a good suggestion, I though the W seemed really cool and unique, but I do see the problem with countering some champs more, however I think most champs that use shields don't NEED them They are just useful aspects.

The only case where they don't need them is when they are way ahead, otherwise shields play a big part in any champions kit that has one. Even if the shield is only a small part of the champions kit (lulu for example), you would still take away one of their abilities away for essentially picking the wrong champion.

ddibwynt1 votes

{quoted}

The only case where they don't need them is when they are way ahead, otherwise shields play a big part in any champions kit that has one. Even if the shield is only a small part of the champions kit (lulu for example), you would still take away one of their abilities away for essentially picking the wrong champion.

True, I was thinking about champs like ori, her e moves the ball give armor and mr and gives a shield, yes destroying that shield reduces the usefulness of the spell significantly, however it has under a 5 second cd when you get some cdr and put points in to it, and the W would have somewhere in the 30-15 second cd making the shield less effective once, and then it can still be uses again in the cooldown window.

I see the problem come in with champs like Naut he really needs that shield, and its cd is fairly long as he doesn't build much cdr

LunaGalaxy141 votes

Sounds like a cool idea. Either OP or someone should make a kit and lore for this dude / girl.

LordoftheWild1 votes

This is a cool idea with lots of potential. Can I add it here? it's a list of champ concepts to make it easier to find them for people (and/or riot)

ddibwynt1 votes

{quoted}

This is a cool idea with lots of potential. Can I add it here? it's a list of champ concepts to make it easier to find them for people (and/or riot)

That would be great! Thanks.

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