Could Someone Help Me With This Champion Idea?
I have an idea for a champion called shift, which I think would be cool, but I think others inputs would also be good.
Champion (Shift)
From skin to steel, and from wood to blade, the soul of a warrior will grow. But this one, this one is different. It does not put on armor, but armor rather seems to materialize around it:it wears the same golden armor as the sand warriors, but does not disintegrate like them.It cannot seem to control itself like a normal one. It seems to have something pushing it constantly forward, although he seems to want to stop, but cannot. Its happiness I have not seen, but soon, perhaps, I will. I need to know more. Every time I near it, I cannot grab it, as it turns to metal for a brief second, and it will swing it’s wood weapon. At first I was not weary enough, and it simply looked to be harmless. Just before it hit me though, it transformed into a full blade, along with it, as it turned itself into a armored thing. I cannot draw any conclusions. I cannot get close. I have seen it stab one of it’s parents, out of pure rage, and it looked to be an accident, which means it doesn’t know its powers either. If only it would let me get closer… I could find out the mysteries of it. Him. I cannot sate my curiosity.
Health 518 – 1720 ATTACK DAMAGE 51 – 143 HEALTH REGEN. 3.0 – 20.2 ATTACK SPEED [*] 0.6 (+0% – 56.1%) MANA 280 – 1640 ARMOR 22.0 – 78.0 MANA REGEN. 6.0 – 16.2 MAGIC RES. 24.1 – 53.4 MELEE 160 MOV. SPEED 340
Abilities Passive- Shurima’s Legacy(Same name as Azir’s) -Every time Shift takes damage, Shuriman armor surrounds him, blocking (3%+.3% per level) if he is not auto attacking or using an ability. -Every time shift begins an auto attack, he gains (5 AD + 15% of AD) which lasts until the end of the auto attack. -Cannot cancel auto attacks. Q- Striking Past(Reworked) Range: 300 Mana Cost: 50 Shift changed into a Shuriman warrior for a brief second, stabbing the area in front of him for (50,70,100,120,150)+(40% AD) with a dash of 60 units. W- Re-Awoken Cooldown: 12 seconds Range:Self Mana Cost:90 For (3,3.5,4.5,6,6) seconds, Shift gains 50 movement speed and his next auto stuns an area around the target for (.5,1,1.5,2,3) seconds, but only if the enemy damaged him first. E- Thicker Than Water Cooldown:1 Range:900 Passive -Each ally within 900 units of Shift will give him (3,4,5,6,7) armor, and each enemy will increase his movement speed by 2%. Active(toggle) - For every seen enemy near by, he gains a stack of Shuriman Blood per 2 seconds. On 3 stacks, he is forced to dash 40 units.(loses stacks on toggle off) R-Remembrance Cooldown: (210,150,120) Range:Self Mana Cost: 130 Shift turns into the warrior he once was for 3 seconds, gaining (60%AD+2(level))AD and his E cannot be turned off.
History He has a very young look to him. When he was about 16, his father hit Shift for being drunk. In a rage, he hit back. Unknown to him though, this would be his first transformation, and his most regretted one. He left home, for he could not bear what had happened. He left, and is now being studied by Vel Koz, who finds these transformations interesting. Shift is a decedent of one of the Shuriman generals, and he does not know it. The return of Azir has made his passion to fight great, and the magic in Shurima has awoken in him. The things he does that were done by his ancestors ignites this magic, and is also why he can never seem to stop and settle down.
Looks
Shift looks to be a combination of
and
, as he is an explorer of Shuriman heritage. When he preforms an action, he turns into what appears to be one of Azir's sand soldiers with a sword.
Maybe a bit like this from Dark Souls http://darksouls.wdfiles.com/local--files/npcs/knight-lautrec-of-carim.jpg
