Syndra Rework Concept (Make Syndra Meta Again) by LoveYouTooBabe
LoveYouTooBabe here! Just your average player who in his spare time likes to come up with rework concepts (get me a job at riot, a bit of a fantasy) but i think this is one of my favorite concepts of a champion.
Goals:
- create a somewhat unique passive ability for syndra
- create a more control dominant control mage
- preserve the base functionality of her abilities while adding a higher skillcap
Willing to go into greater depth about how I imagine each ability functions if unclear. Would definitely love someone like Meddler or CertainlyT to give their opinions on this.
passive ability: when syndra casts an ability after a brief delay, she releases a shockwave of dark energy which interacts with nearby dormant orb(s) of dark energy causing them to deal magic damage to nearby enemies at a target location.
if a dormant orb(s) is touched by a shockwave, it can create a chain reaction reactivating nearby dormant orb(s), one at a time causing it to deal magic damage to nearby enemies at a target location.
when syndra basic attacks an enemy champion(s) afflicted by hard crowd control effect(s), she siphons their 20% mana or energy to herself over 3secs.
q skill: small cooldown time syndra creates a dense orb of dark energy dealing magic damage to enemies at a target location before it remains dormant at that target location for 6secs.
w skill: medium cooldown time syndra manipulates an enemy minion, monster or dormant orb to her will for 6secs. if syndra manipulates an enemy minion or monster, they become invunerable for the duration or if their health is below 20% health, they are forcibly transformed into an orb.
casting this active ability again, she catapults the manipulated target dealing magic damage to enemies at a target location.
e skill: large cooldown time syndra releases a shockwave dealing magic damage to enemies in a wave, knocking them back. if this ability knocks back a dormant orb(s), it deals magic damage in a line, stunning enemies for 1.5/1.75/2/2.25/2.5secs.
if this ability knocks back a dormant orb(s) at the tip of the wave, the orb(s) gains doubled their normal travel speed, deals bonus true damage and stuns for an additional .5sec at all levels.
r skill: passive: large cooldown time when syndra interacts with an orb(s), it remains dormant at a target location for an additional 1/2/3secs.
syndra creates 3 dense orbs of dark energy, encircling her and gathering nearby dormant orbs for 6secs. casting this active ability again, she fires a single orb dealing magic damage to enemies in a line, bouncing off the first enemy champion(s) hit at a target location, slowing their movement speed for 2secs.