New (a couple new) champ ideas
So i've made these champs, and they've just been sitting around so I figured, why not at least try and see if they make it into the game (why not?) So here they are, they have the stats, abilities (not the names of the abilities because i'm lazy) and a name and a role I think they would be best in. Riot (or rito) please at least take a look at them i've spent along time on them. Okay enough babying, here they are.
Name: Boharte Title: The War Hero Type: Marksman, Tank (Or fighter) Passive: Gains +1 health, speed and attack speed if a champion (Ally or Enemy) is killed in range of him (Infinite stacks.)
Q: He fires both of his guns at the same time dealing two times the amount of damage on his auto attacks
Cd: L1 15 seconds to L5 10 seconds
Cost:
W: He throws a grenade and leaps in the direction perpendicular to the path of the grenade.
Grenade deals: L1 60 to L5 200 damage (Aoe)
Jump distance: L1 200 to L5 240
Cd: L1 20 seconds to L5 10 seconds
Cost:
E: Inspires all allie minions givings them 200 health, 50 attack speed and 100 movement speed, buffs last for L1 5 seconds to L5 13 seconds
Cd: L1 25 seconds to L5 20 seconds
Cost:
R: He calls upon his fellow heroes (5) they all copy him for two abilities, one ability and 5 auto attacks or 10 auto attacks (the fellow heros are immune to anything for their duration)
Cd: 90 seconds
Cost:
Health: 575.1 (+87 per level)
Health regen: 8.12 (+0.6 per level)
Mana: 305.4 (+41.5 per level)
Mana regen: 6.8 (+ 0.9 per level)
Attack damage: 54.49 (+2.97 per level)
Armor: 21.78 (+3.6 per level)
Attack speed: 0.662 (+3% per level)
Magic resist: 30 (+0 per level)
Movement speed: 330
range: 345
Name: Title: The Forgotten Type: Mage, Assassin Passive: He is a very difficult to see shadow all game. (looks like he is always in a bush)
Q: Transfer his dread to an enemy dealing 75 damage L1 plus 30 damage every 2 seconds for ten seconds stacks 3 times.
Cd:
Cost:
W: Creates a wall of dread behind or in the enemies way blocking them from going to their nexus the enemy which lasts 3 seconds.
wall length: 800, 850, 900, 950, 1000
Cd:
Cost:
E: He calls upon the darkness dealing AOE 50 damage L1 lasts 4 seconds cancels visibility of the darkened area.
Cd:
Cost:
R: He puts all of his rage and dread into the ground making a pattern in the ground slowing all enemies near the pattern then after 1 second all of his dread and rage shoot straight up dealing 550 plus 55% ap and stunts the targets for 3 seconds who got caught in the rage and dread.
Cd:
Cost:
Health: 545 (+85 per level)
Health regen: 9 (+60 per level)
Mana: 275 (+50 per level)
Mana regen: 8 (+0.75 per level)
Attack damage: 54.25 (+4 per level)
Armor: 25 (+4 per level)
Attack speed: 0.650 (+3.6% per level)
Magic resist: 32.0 (+1.25 per level)
Movement speed: 335
range:525
Name: Minmaz Title: The Maze Maker Type: Support
Passive: Enemies have 10% less movement speed
Q: Shoots a straight wall at the enemy dealing 85 magic damage. If the enemy champion is killed then the wall becomes an actual wall stopping all projectiles that last until the champion that died responds.
Cd:
Cost:
W: Traps targeted enemy in a box for 2 seconds. Point and click 25s cd.
Cd:
Cost:
E: Gives chosen allie 10% amount of experience.
Cd: L1 2 minutes to L5 1:30 minutes
Cost:
R: Makes a giant global maze for all three lanes, if an enemy champion gets caught under a wall they are rooted for 3 seconds the maze lasts for 15 seconds.
Cd:
Cost:
Health: 500 (+75 per level)
Health regen: 5.50 (+0.5 per level)
Mana: 350 (+65 per level)
Mana regen: 10 (+1.0 per level)
Attack damage: 50 (+3.5 per level)
Armor: 25 (+3.5 per level)
Attack speed: 0.650 (+2.05% per level)
Magic resist: 30 (+0 per level)
Movement speed: 335
range:525
Name: Zayb Title: The Galactic King Type: Mage, Mid? Passive: 2000 x 2000 sight range plus he can see in bushes (only in his sight range).
Q: Fires an asteroid belt in a straight line (3 asteroids across) each asteroid does 25 damage L1, 20 second cooldown. damage: L1 25 damage per asteroid to L5 75 damage per asteroid Cd: L1 20 seconds to L5 12 seconds Cost: W: He fires a black hole at a targeted location dragging all enemies towards the middle. black hole lasts 5 seconds. damage: L1 (middle) 75, L1 (outer) 25 to L5 (middle) 150, L5 (outer) 100 Cd: L1 15 seconds to L5 10 seconds Cost: E: Creates a wormhole teleporting both allies and enemies to the other opening lasts 7 seconds, 420 range between openings. Cd: L1 25 seconds to L5 15 seconds Cost: R: Global he makes the sun crash into the rift damaging and rooting all enemies caught under the sun for 1.5 seconds also burns the enemies for 50 damage per second for 5 seconds (Radius of sun 1000.) damage: L1 575 to L5 750 + (7.5 to 1 ap) Cd: 2 minutes Cost:
Health: 505 (+85 per level)
Health regen: 7.50 (+0.60 per level)
Mana: 340 (+50 per level)
Mana regen: 7 (+0.5 per level)
Attack damage: 56.5 (+3.75 per level)
Armor: 20 (+4.0 per level)
Attack speed: 0.675 (+1.35% per level)
Magic resist: 30 (+0 per level)
Movement speed: 335
range:525
Name: Pyrean Title: The Celestial Queen Type: Mage, Mid, ADC? Passive: Every 5th auto attack against her damages the enemy damaging the enemy instead of her.
Q: Fires a planet or two (depending on range) short range 100 damage plus a larger AOE, longer range 50 damage per planet and smaller AOE.
Cd:
Cost:
W: Surrounds herself with saturn’s rings dealing 75 damage per second and slows for 20% costs 50 mana per 1 second.
Cd:
Cost:
E: Shoots some of jupiter's gas at the selected area pushing all near by enemies towards or away from her depending on where they are this attack does 85 damage.
Cd:
Cost:
R: She takes away all of the enemies air in a certain area lasting 5 seconds and dealing 350 damage per second also slows for 35%.
Cd:
Cost:
Health: 510 (+85 per level)
Health regen: 7.45 (+0.65 per level)
Mana: 335 (+52 per level)
Mana regen: 6.75 (+0.7 per level)
Attack damage: 55.5 (+3.75 per level)
Armor: 22 (+3.95 per level)
Attack speed: 0.650 (+1.30% per level)
Magic resist: 30 (+0 per level)
Movement speed: 335
range:525
Name: Execu
Title: The theft of the void
Type: Assassin, Mage
Passive: All abilities where he moves he doesn’t actually move he sends a vision of him, he stays where he cast the ability and gains a 10% movement buff and he also stays invisible for the duration of the ability.
Q: “He” moves to an area where he has a clear shot and charges up his arm then he lunges forward stunning and damaging all enemies that he hits, (stun 1 second damage 75).
Cd:
Cost:
W: “He” spins in a direction damaging all enemies hit, first hit 75 damage, then 50 damage per second.
Cd:
Cost:
E: “He” jumps into the air then he slams into the ground (elbow blades first) stunning anyone who “he” directly lands on and slows everyone around “him” for 20% damages everyone in the area for 80 damage.
Cd:
Cost:
R: Steals the enemies R ability making it go on cool down and then he can reactivate the stolen ability after a 5 second cooldown to use the stolen ability his cooldown is the same as the ability that he stole.
Cd:
Cost:
Health: 560 (+75 per level)
Health regen: 7.75 (+0.6 per level)
Mana: 348.8 (+71 per level)
Mana regen: 7 (+0.9 per level)
Attack damage: 60.225 (+4 per level)
Armor: 22.790 (+3.5 per level)
Attack speed: 0.650 (+3.6% per level)
Magic resist: 30 (+0 per level)
Movement speed: 345
range: 175
Title: The Master of Death Type: Mage, Passive: For every death enemy or ally he gains ten ability power.
Q: He twirls his staff and throws it in a straight line damaging all enemies for 65 damage and slows them for 5%. Cd: Cost: W: He lets the spirits rise damaging all enemies in a certain area for 70 damage per second. Cd: Cost: E: He travels to either an ally or any dead body if he travels to an ally he takes 100 health from them, if he travels to a dead body he gains 200 health. Cd: Cost: R: He puts half of his current health into a skull if an enemy champion is hit by the skull the skull stops and deals half of their current health. Cd: Cost:
Health: 485 (+80 per level)
Health regen: 4.75 (+0.65 per level)
Mana: 330 (+50 per level)
Mana regen: 8 (+0.8 per level)
Attack damage: 66.75 (+4.5 per level)
Armor: 20.95 (+3.75 per level)
Attack speed: 0.620 (+1.37% per level)
Magic resist: 30 (+0 per level)
Movement speed: 335
range: 175
Name:
Title: The Magnetic Mishap
Type: Health mage
Passive: Each time he damages an enemy he sticks a magnet on them slowing them for 10 for 20 seconds (It can stack, maximum stacks 25)
Q: He fires a giant magnet in a straight line then he forces the magnet down rooting all enemies caught under the magnet
Root duration: L1 1.5 seconds to L5 2 seconds
Damage: L1 80 to L5 200 + (.85 to 1 ap)
Cd: L1 20 seconds to L5 10 seconds
Cost:
W: He extends his arms and spins in a circle
Damage: L1 75 to 110 + (.75 to 1 ap)
He spins an extra circle per level of the ability
Cd: L1 12 seconds to L5 8 seconds
Cost:
E: He demagnetizes himself and fires himself in a straight line once he reaches the end of the ability he magnetizes himself back together (He can pass over terrain and walls)
Damage: L1 50 to L5 125 + (.90 to 1 ap)
Cd: L1 15 seconds to L5 8 seconds
Cost:
R: He pulls every enemy target with a magnet to himself and he gains a 50 point boost in everything
Damage: L1 300 to L5 550 + (1 to 1 ap)
Cd: 130 seconds
Cost:
Health: 558.7 (+85.5 per level)
Health regen: 7.025 (+0.57 per level)
Mana: 0
Mana regen: 0
Attack damage: 49.75 (+3.2 per level)
Armor: 21.65 (+3.3 per level)
Attack speed: 0.672 (+3% per level)
Magic resist: 30 (+0 per level)
Movement speed: 335
range: 345
Name:
Title: The servants of the ancients Type: Mage, Assassin Passive: Every ability she slows the enemy target for 10% (Stacks, maximum stacks 4)
Q: She fires both her arms and tentacles forward, if it’s in range of her tentacles she drags them (ally or enemy) to her, if it’s in range of her arms (x2 the range of her tentacles) she drags herself to them.
Damage: L1 75 to L5 275 + (0.6 to1 ap)
Cd: L1 15 seconds to L5 8 seconds
Cost:
W: She spins damaging everyone in the area
Damage: L1 60 to L5 140 + (0.75 to 1 ap)
Cd: There is no cd, but if she spins L1 5 time to L5 10 times in a row she becomes dizzy stunning herself for 1 second
Cost:
E:
(A) She shoots out an ink wall (allies and enemies can pass through) making the enemies vision stop where the wall is, she also turns invisible for L1 5 seconds to L5 10 seconds
(P) After 20 seconds of not attacking she turns invisible for 7 seconds
Cd: 30 seconds
Cost:
R: Calls upon the ancients and they reach up and grab a selected enemy champion (They stay “under” for L1 5 seconds to L5 15 seconds)
Damage: L1 250 to L5 350 + (1.1 to 1 ap)
Cd: 1:45 minutes
Health: 502.75 (+77.5 per level)
Health regen: 5.79 (+0.54 per level)
Mana: 335.4 (+44.75 per level)
Mana regen: 6.8 (+0.75 per level)
Attack damage: 56.43 (+3.73 per level)
Armor: 20.99 (+3.4 per level)
Attack speed: 0.630 (+1.34 per level)
Magic resist: 30 (+0 per level)
Movement speed: 340
range: 345
Name:
Title:
Type: Mage
Passive: Whenever someone crosses a line, she and the allie who crossed gain a 3% attack speed boost. Her lines only last 30 seconds or until she uses 10000 units worth
Cd: 20 seconds
Q: Her line turns green healing all allies who cross (allies can only cross once every 1000 units) And poisons all enemies who cross
Poison: L1 50 to L5 75 + (0.9 to 1 ap)
Heal: L1 100 to L5 500 + (0.4 to 1 ap)
Cd: 7 seconds
W: Her line turns blue restoring mana to allies who cross and slows all enemies that cross
Slow: L1 75 to L5 125 (doesn’t stack and no scale)
Mana restore: L1 75 to L5 375 + (0.4 to 1 ap)
Cd: 7 seconds
E: Her line turns red increasing the ad and ap of all allies who cross and burns the all enemies who cross
Burn: L1 75 to L5 250 + (0.8 to 1 ap)
Increase: L1 2% to L5 12% (no scale)
Cd: 7 seconds
R: Her line turns purple making all allie attacks deal extra damage and stuns all enemies who cross
Stun: L1 1.5 seconds to L5 3 seconds
Extra damage: L1 5% to L3 15% of targets current health (buff only lasts one attack)
Cd: 14 seconds
Health: 498.65 (+78.75 per level)
Health regen: 5.29 (+0.59 per level)
Mana: 0
Mana regen: 0
Attack damage: 47.76 (+3.2 per level)
Armor: 21.59 (+3.53 per level)Attack speed: 0.645 (+2% per level)
Magic resist: 30 (+0 per level)
Movement speed: 400
range: 175
Name: Motix Title: The poisonous corruption Type: Mage, Mid Passive: In a 1000 unit radius enemies vision becomes hazy/ foggy
Q: He fires a blast of himself in a ball damaging and poisoning the first enemy hit
damage: L1 80 to L5 240 + (.9 to 1 ap)
poison: L1 10 to L5 50 (poison lasts 5 seconds)
Cost: 5% of max health
Cd: L1 12 seconds to L5 8 seconds
W: He sucks himself into his factories and reappears on the side, he also increases his shield and magic resist to 100 for both while in his factories
His factories spread apart by 500 units when activated (passing over some terrain) Reappears out of the factory closest to mouse click, after 10 seconds of not clicking he reappears where it was originally activated
Cd: L1 15 seconds to L5 10 seconds
E: He puts his factories into overdrive giving him +25 movement speed and bonus health regen
Health Regen: L1 5.25 to L5 10.5
Cd: L1 25 seconds to L5 20 seconds
R: He self explodes then he reforms but he poisons everyone in a 1000 unit radius
damage/ poison: L1 250 to L3 350 unless the enemies are already poisoned then L1 300 to L3 450 (poison lasts 5 seconds)
explodes for: 1 seconds untargetable and unable to move once exploded
Cost: 15% of max health
Cd: L1 15 seconds to L5 7 seconds
Health: 543.7 (+82.3 per level)
Health regen: 8.67 (+0.59 per level)
Mana: 0
Mana regen: 0
Attack damage: 54.68 (+4.2 per level)
Armor: 23.78 (+3.6 per level)
Attack speed: 0.698 (+3.2% per level)
Magic resist: 30 (+0 per level)
Movement speed: 340
range: 345
I know they're bad and not all of them have the stuff I said that they would have, but hey... They're not all terrible right. (ALso I know some ofthem are broken but since the people at riot are geniuses, I figured they could fix them) Please let me know what you think :)