i'm asking for opinion on some champ concepts I've been working on has i have had free time.
The high priest of the blue phoenix: 50-100 ad, 900-1330 hp ,300-1200 mp and 15 fps and .5 per sec .
Passive: three orbs that that a 50% chance of blocking one hit and when it is gone mp regin goes up and attack speed goes up too.
Cooldown 4 sec Q: a attack that does 5% of the enemy's remaining health in a small ¼ circle in the direction where you're pointing :mp 30 scales with ap. The point of the ability is as a trade and a engage.
Cooldown 2 sec W: makes a shield that whenever the shield get hit it takes 50% of the attacks damage and removes that much mp and can be toggled it drains 10 mp per a sec when it’s on :mp 20 on cast . The shield is meant to be a balance the champion’s high damage output so that they don’t get pigeon-holed and so they can defend himself.
Cooldown 25 sec E: the E turns the damage dealt into a missile that that you launch and it damages the enemies near it and dose the amount dealt to the enemy it hits:mp 100 scales with ap. It is meant to give him a real kick in his set.
Cooldown 150 sec ALT: kills the champion who uses it and summons a lesser minion at a rate of 25% a equivalent minion at a 50% rate, a greater minion at a 25% rate and a even greater minion at a15%rate and at respon if the minion is still alive it goes right to the champion.:mp 0
lore : a leader of a growing cult in shuraim, the cult was started when the high priest saw in his dream a vision xerath and began to worship him. After a renecknen destroyed the temple he went on a quest to find his god. S.M.G
i could use some help with whats to op and whats under powered, and if i'm not clear on what a ability dose