i'm asking for opinion on some champ concepts I've been working on has i have had free time.

StoneManGiant·9/10/2016, 4:43:52 PM·1 votes·320 views

The high priest of the blue phoenix: 50-100 ad, 900-1330 hp ,300-1200 mp and 15 fps and .5 per sec .

Passive: three orbs that that a 50% chance of blocking one hit and when it is gone mp regin goes up and attack speed goes up too.

Cooldown 4 sec Q: a attack that does 5% of the enemy's remaining health in a small ¼ circle in the direction where you're pointing :mp 30 scales with ap. The point of the ability is as a trade and a engage.

Cooldown 2 sec W: makes a shield that whenever the shield get hit it takes 50% of the attacks damage and removes that much mp and can be toggled it drains 10 mp per a sec when it’s on :mp 20 on cast . The shield is meant to be a balance the champion’s high damage output so that they don’t get pigeon-holed and so they can defend himself.

Cooldown 25 sec E: the E turns the damage dealt into a missile that that you launch and it damages the enemies near it and dose the amount dealt to the enemy it hits:mp 100 scales with ap. It is meant to give him a real kick in his set.

Cooldown 150 sec ALT: kills the champion who uses it and summons a lesser minion at a rate of 25% a equivalent minion at a 50% rate, a greater minion at a 25% rate and a even greater minion at a15%rate and at respon if the minion is still alive it goes right to the champion.:mp 0

lore : a leader of a growing cult in shuraim, the cult was started when the high priest saw in his dream a vision xerath and began to worship him. After a renecknen destroyed the temple he went on a quest to find his god. S.M.G

i could use some help with whats to op and whats under powered, and if i'm not clear on what a ability dose

7 Comments

CobaltTheMadMage9/10/2016, 5:40:51 PM1 votes

So...

Passive sounds like a cross between Pantheon's and Aurelion Sol's passives; I can tell it's meant to be a sort of decaying armor, but as it stands it basically gives him a straight upgrade each time it procs with no downside beyond its small cap. Depending on your perspective this either limits his power until he's already taken some hits, or just punishes attempts to fight him. How about it instead triggers whenever he takes a critical hit?

Q: Percent current health attacks with no flat base damage are only really good for the first hit when they're full health, after that they only give diminishing returns on subsequent hits and risk being unable to kill outright if one takes Zeno's paradox into account.

W: So, a spammable spell-shield that eats mana like nobody's business, like an inverse of Sivir's. Depending on how much he depends on his abilities this could be counter-productive.

E: Ok now I'm lost- is this supposed to deal damage based on his missing health or something? What do you mean "turns damage dealt" if you don't say what kind of damage it deals?

R: At no point is an ultimate that kills the user a good idea. Especially not if it has an inconsistent effect that may not make your sacrifice worth it. ESPECIALLY not if other champions can already do things like this better with normal abilities, let alone ultimates.

In summary: this kit feels kinda schizophrenic. I can't really make out any sort of consistent theme or aesthetic, and it seems to have too many gimmicks and no really solid base stats that leave it rather unreliable.

StoneManGiant9/10/2016, 7:37:35 PM1 votes

so you would suggest finding a more solid base for what the kit is for in combat and work on the alt more. thanks for the input mate S.M.G

StoneManGiant9/10/2016, 9:35:20 PM1 votes

FloRaider42 sorry if my speech seem like a mess its A.D.D , and yeah very fantasy S.M.G

StoneManGiant10/4/2016, 12:54:20 AM1 votes

sorry for the lack of correspondence I've been at school and work i should have some free time free time to update the kit. S.M.G