Champion Concept: Claudevalde - The Master Manipulator

Darth Drakbal··4 votes·619 views

#Claudevalde - The Master Manipulator# ##Ranged Control Mage##

#----------------------------------------------------Abilities----------------------------------------------------

#Passive ##Threads in the Grand Design: Any time an enemy champion is killed by a team mate under the effect of Pull Their Strings, Claudevalde is granted a permanent +5 AD ##Deceptive Mirror (30 second cooldown): When Claudevalde drops below 25% health he creates a shield that reflects a portion of enemy damage back at them (10-20%)


#Q ##Framed!: (Basic ability) Claudevalde's next basic attack fears the target and causes projectiles to be fired from them which damage other nearby neutral and enemy units for a portion of Claudevalde's basic attack damage (60-75%) (and draws the attention of neutral monsters to the target).


#W ##Deceptive Mirror: (Personal shield - 10 second cooldown) Claudevalde creates a shield that reflects a portion of enemy damage back at them (10-20%) ##Tangled Strings: (Skillshot slow - 6 second cooldown) Claudevalde throws out a damaged puppet clone with tangled strings in a target direction. If it hits an enemy, the puppet's strings slow them for 2.5 seconds, while the puppet slowly drags itself closer with the strings. At the end of the duration, the puppet explodes, dealing 50 points of damage in a small area. If the target moves away from the puppet, this will slow the rate at which it pulls itself towards them. If the ability misses, the puppet explodes wherever it lands.


#E ##Puppet Master/Who's Who?: (Double cast ability - 8/12 second cooldown)

  1. First cast - Claudevalde throws out 3 puppet clones with health based on his max health (20-30%) that begin firing at the nearest enemy (prefer champions) for a portion of his basic attack damage (60-75%)
  1. Second cast - Claudevalde dances among his puppet clones and then they all scatter an equal distance from the nearest enemy champion (in an arc nearest to Claudevalde's last location) and continue firing (he is also moved and begins firing). This effect ends if all of the clones are killed, if Claudevalde is hit by a champion ability or basic attack, or if Claudevalde moves; which causes all the clones to explode for a small amount of damage.

#R ##Pull Their Strings: (Global Long-range (1000/1250/3000) ult - 120/100/80 second cooldown) After channeling for 3-6 seconds (during which time the entire enemy team will see puppet strings above their heads [similar to the appearance of Karthus's Requiem Ultimate]. Longer channel grants longer duration) Claudevalde briefly takes control of an enemy champion (2 - 4 2 - 3 seconds), during which time he can move them (to a max range of 3000, with a visible tether appearing as puppet strings on the target) and use their abilities at the expense of his own mana against their allies, while he himself is rooted until the ability ends. All the champion's buffs/heals/and shields that Claudevalde forces them to cast are applied to both themself and to Claudevalde. At the end of the ability, he loses a percentage of health based on how much damage the target champion took, and all of the target champion's abilities are refreshed.

#----------------------------------------------------Lore----------------------------------------------------

I don't even see the faces anymore, all I see is the beauty of their futile struggle. I just lay out a few threads and lead them carefully through to weave the grand tapestry of their defeat. Jhin may consider himself an artist, but the fool limits his art to the moment of an individual's death, while my canvas is the glorious destruction of their whole world. The greatest beauty is in causing the destruction from within, causing a few seemingly trustworthy individuals to turn and destroy the trust until everyone tears their neighbor apart and all overlook my part in the orchestration of their demise.

|Allies|------------------------------------------------------------------------------------------------------------------------------|Enemies| |- |Jhin Jhin||Irelia Irelia|

6 Comments

Spoofghoul2 votes

that ult

just

no

can't be done

its fun and all but sooooooooooooooooooooooooooooooooooo broken

just imagine taking controll when they are doing baron

Darth Drakbal1 votes

Yeah, note taken. Maybe with a channel that appears over the heads of all the enemy team during the channel (similar to Karthus's Requiem ult, except with puppet strings or something similar over their heads), and possibly a shorter duration. Probably a shorter range too, although if he had to be too close that'd be a suicide move). I agree it'd be a monster to make it work as well, but heck of fun to mess around with.

inkRaven1 votes

I like the idea of the champion and I think that the ult is interesting. However, I don't really know how riot would be able to balance the ability without changing the theme of the champion. It's a pretty interesting concept though, kind of reminds me of Leblanc as far as the theme goes for some reason. I do agree that the ult sounds pretty op though and would have to have some changes somehow if it were to be kind of balanced. It sounds like a fun idea that you came up with though.

Spoofghoul1 votes

Yes the ult sounds fun to use

just would hate it if somoene decided to take controll of me when playing sion for example and ult my own team in baron pit then q them on the head

Perhaps if its short range with a channel, then it would be very difficult and require your team to protect you while you do it

range far enough that its doable

and maybe just a short cast range with a long tether range

like 1000 cast range and must have vision of opponent when you cast and then 2-6 seconds channel with controll lasting as long as you are channeling staring when the initial 2 seconds end or something like that so you have to channel at least 2 seconds

3000 tether range so you cant just hop out of the tether range but rather have to try to stop the ability.

then you have to be in range of possible retaliation so when it starts and you for example want to take controll of me playing sion id have the option to start my ult and engage on you and try to stop it

possible increase in strength with ranks could be longer tether range reduced cooldown slightly longer cast range (maybe)

Edit:

So just wanted to add some extra reasoning

I think like this the ultimate has more counterplay so its more reasonable

however since its difficult to pull of and has the potential to really turn the tide of battle into a 4v6 for a moment i think it shoudl require good teamplay or timing to pull off, keeping track of the opponnents cc would be important.

One other interesting idea

have damage/manacosts buff and debuffs applied to one of you also applied to the other so if you take damage he takes damage and if he uses mana you use mana if you get healed by an ally then he will be healed as well and if he gets a shield so do you etc etc. The one exception would be cc because that would stop the channel and then it would be too easy to stop i think.

Also since this is his ultimate and his passive only applies to the ult it be fairly hard to stack because you probably want to use the puppet to wreak havoc on your opponents The exception would be making picks but to gain a noticable effect this might require 5-10 pick offs at least. So i think it might need changing to something more reliable with more kit interaction perhaps the W can be his passive where he gets this shield every X seconds and this gets its cooldown reduced by dealing damage or casting abilities or something this would also leave an opportunity for an extra ability in his kit

i do actually like this champion concept of an AD mage and i also see potential in it for a tanky build

Darth Drakbal1 votes

I really appreciate the comments. I think all those adjustments are totally doable, while still getting the champion to have the intended effect.

I did edit his ult so that he'd have a 3 second channel, visible to the whole enemy team (although they'd still not find out who was affected by the ult until attacked by a team mate, unless maybe his health bar changes color or something like that). It'd probably be a good idea to make the tether visible as well, so that the enemy team can follow it to force him to disengage or run the other direction out of the tether range.

Having things affect both you and the target is a good idea too, although I'd think it'd be pretty bad to have damage to Claudevalde transferred over to his tethered puppet. Maybe just the abilities that grant buffs/shields and the health/mana costs. To make it work, it'd probably have to be a percentage of the health/mana that was lost. It'd also probably work to have the costs come directly from Claudevalde, meaning if he doesn't have the mana, he can't use their abilities (and being an AD mage, that'd greatly affect his choices of who to control and how to use them).

I also really liked your idea for the passive/W change. I was having a hard time thinking of a passive that really fit his kit, but coming up with another ability would be much easier than forcing that passive to work, and his W would work beautifully as a passive.

How's this for the replacement W:

Tangled Strings: (Skillshot slow - 6 second cooldown) Claudevalde throws out a damaged puppet clone with tangled strings in a target direction. If it hits an enemy, the puppet's strings slow them for 2.5 seconds, while the puppet slowly drags itself closer with the strings. At the end of the duration, the puppet explodes, dealing 50 points of damage in a small area. If the target moves away from the puppet, this will slow the rate at which it pulls itself towards them. If the ability misses, the puppet explodes wherever it lands.

Alternatively, the puppet could just grab and root them in place if and when it reaches the target, or it could just be a simple slow with the strings, leaving out the puppet entirely.

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