Boone, the Royal Guide
Boone, The Royal Guide
Appearance Think a mix or a Demacian military uniform and Van Pelt from Jumanji. His weapon is a muzzleloading musket with a bayonet attached. He stabs with the bayonet for his auto attacks. His Q both fires and reloads the gun. The main 3 things that would define his appearance in my mind are his rifle, his Pith helmet, and some sort of shoulder cloak.
Personality Boone is the official hunting guide of the Demacian royal family. He is a highly intelligent and and extensively experienced at his craft, which is the tracking and slaying of beasts. His dedication to learning all there is to know about his feral foes gives him a damaging edge against monsters, and his extensive time living, working, and tracking across the wilds of Runeterra means he is second to none when it comes to living off the land and guiding his Royal clients to the biggest and best of prizes.
(Boone is the other side of the coin to Rengar. Where Rengar is the primal/impulsive/egotistical hunter, Boone is the civilized, rational, professional hunter. Think Robert Muldoon from Jurassic park, minus the being eaten park(think more book Muldoon). His job is to make sure his Royal clients both survive their trips into the wild and return home to the Demacian court with their prizes.
Abilities Passive: Studied Hunter - Boone gains increased critical chance against monsters(scales up with champion level)
Q: Vital Shot/Reload - Boone fires his musket(long range fast moving line skill shot), doing massive damage to the first enemy he hits. If the ability kills the target, Boone gains back a percentage of the damage done as health. After he fires, the ability becomes Reload, which when pressed stops Boone from taking any other actions for X amount of time while he reloads his musket. Reload can be immediately interrupted by any enemy damage or by issuing another order/using another skill, at the cost of the spell failing. Once Reload completes its channel, the ability becomes Vital Shot again. (The damage of Vital Shot should increase and the channel time of reload should decrease with ability levels. CDR should also reduce the channel time of Reload)
W: Net Trap - Boone throws a net trap on the ground that arms after a very short period. The first enemy that steps on the trap trips it(does minor damage), causing them to become entangled(New CC type. Entangle(debuff) - This unit is entangled, moving or using a movement ability will cause it to be slowed. Continued movement will increase the slow. Stand still for X amount of time to automatically end being entangled). (Damage, slow strength, and mana cost should increase with ability levels while CD should decrease.
E: Dive for Cover - Boone dives to the ground(short range dash, can go through some walls) and goes prone, becoming invisible after a short time. Enemies coming within X distance of Boone will reveal him, unless he is in a bush. While prone, Boone can only move and is slowed X amount. Upon using an ability other than Reload, attacking, or being attacked, Boone stands up and gains a brief move speed buff. E can be reactivated any time while prone to manually stand up. The cooldown for the ability starts upon standing, not on diving. (Detection radius and CD should decrease with ability level, while Mana cost and move speed buff should increase)
R: Cut for Sign - Boone focuses on his surroundings and begins to track. His move speed is reduced by X but he gains vastly increased vision range. Any enemy within his vision range is revealed (including hidden and stealthed enemies) and any enemy he spots remains revealed for X amount of seconds, even if they leave his vision. (CD should decrease with ability level up, while vision range and enemy reveal time should increase.)
Gameplay Boone is at home in the jungles of summoners rift. Due to his passive, he excels at both clearing his and the enemy’s jungle camps. His Q’s massive damage and health regen also increases his clear potential, but due to the Q’s HP back component being tied to damage done on a killshot, he has to be precise to maximize its potential. Too conservative and you waste potential HP gain, to greedy and you miss the kill shot and get nothing. Q is also gated by having to manually reload the ability rather than having a cooldown. This reload is effectively a self stun for a short period, though it is interruptible at any time. Not such a problem in between jungle camps, but potentially very deadly to Boone in team fights or when used at the wrong time. W, Net Trap, is his only form of CC, and lets the enemy choose between a minor but growing long lasting slow or a very short stun. If the enemy chooses to stop to become unentangled, it sets up the perfect opportunity for a Vital Shot. E, Dive for cover, allows Boone to be both sneaky and smart in the enemy jungle, in skirmishes, and in teamfights. The short dive is useful for getting over walls or dodging skillshots, and the ability can be immediately reactivated for a follow up speed boost. But if you choose to stay prone, what you lose in mobility and damage you gain in sneakiness. Diving over a wall and becoming invisible in the enemy jungle is a powerful tool, especially if you can crawl your way to a bush before being spotted. There you can do your best teemo imitation while you wait for the opportune moment to steal a buff of pick off the enemy jungler with a well timed Vital Shot, while using the speed boost from breaking stealth to get out of there. His Ultimate, Cut for sign, is the perfect skill for a team jungle invade of objective control. No more facechecking the environment while Boone is leading your team’s safari. Use it to look for ambushes or scout neutral objectives, or even in your own jungle if you suspect an invade or cheeky rotation. The spotted enemies staying tracked and revealed for sometime makes it easy to intuit what their next move might be, making it a cinch for Boone and/or his team to set up the smart counter play. When it comes to teamfights, Boone does not shine. His rather low innate toughness and lack of multiple damaging abilities or hard CC makes it difficult for him to get into the middle of a ruckus and have a positive impact. His primary role will be to stick to the edges of a fight, looking for priority targets to hit with his Vital Shot. His E can keep him safe while he repositions for a better angle or reloads, and his W will let him chase down fleeing targets at the tail end of a fight or preemptively cut off escape roots. Hopefully the information gained from his ult was enough to allow his team to set up the perfect fight, so the enemy champions are dead or running before the lack of Boone’s sustained damage turns the fight against his team.