[Champion Concept] Ebsuon The Darkness within
This is a working progress damages are not included just would like an idea of thoughts on the concept of his kit. The lore is a working progress. Ability and champ names are just in place to make for easy reading everything is subject to change.
Ebsuon The Darkness withinDark Corruption
Passive Spells apply a Stack of Dark Corruption for 2 seconds after which they will detonate applying effects equivalent to the amount of stack on the target 1 stack: a slight sight range reduction for 1 sec duration 2 stacks: a slight sight range reduction for 1.25 sec duration 3 stacks: a decent sight range reduction for 1.25 sec duration 4 stacks: a decent sight range reduction for 1.5 sec duration 5 stacks: a heavy sight range reduction for 1.75 sec duration along with fear for 0.25 sec duration Effects of the passive will have a same target cool down of 5 seconds after the effect has finished.
Localised Darkness Q Summons a gathering of darkness to a target location that will remain there till all 3 charges have been expended or a enemy champ walks over it or after 6 seconds of it being summoned. Localised darkness removes ally champs vision from the enemy team when inside, it also can fire up to 3 projectiles.
Dark Affliction W Damages all units around Ebsuon within a 300 unit range the damage is increased the close Ebsuon is to the target and is doubles if the unit can not see Ebsuon
Note that the increase to damage will be on low damage so if Ebsuon toggles it on but is dealing damage at its max range and the target can see him then the damage should be low but if Ebsuon is close and not visible the damage will be quite high.
Dark Ascension E Upon activation Ebsuon turns invisible and is granted a small movement speed boost it can be recast to activate early dealing damage between the point at which he go’s invisible and the point he emerges from it. This ability can only be cast if the enemies champs have no direct vision on Ebsuon so must but outside of enemy champs sight range.
Dark Convergence R Channels for 1.5 sec after which damages all units around him and leaves behind a area of darkness that applies his passive periodically to all units within it but after the initial damage it will not damage further. Its damage is increase by a percentage based on the percentage of the map that the enemy team has no vision on so the darker the enemy map the more damage it deals.
There is a lot of left out information but before I do the complete and final champ concept I would like some opinions on the ability’s do they seem op or up and any holes in his kit if your unclear about anything then If you can post your confusion it would help me know what to change. I would like people to be actively be poking hole in his kit because as this is my design there will be things that I over look. This is just a basic look at this champ to see if people like it and if I should pursue it further I hope you like.