Therox the Siege Master
Therox (th-air-ox) the Siege Master
Abilities
Passive Siege Master: Therox's basic attacks disable towers .5 seconds at level 1-7, .75 seconds level 8-14, 1 second level 15-18 every 60 seconds. Each time Therox attacks an objective he gains siege points (1 for inhibitor, 1 for nexus, 2 for epic monsters, and 2 for turrets) when he reaches 100 siege points he can buff a minion, granting it 2% at level 1-7, 5% at level 8-14, 8% at level 15-18 increased health and 10 bonus armor at level 1-7, 15 at level 8-14, 20 at level 15-18 (does not transfer to catapult)
W Catapult: Therox promotes a nearby siege minion to a catapult, giving an area of effect attack, along with increased range and damage, but cuts it's health in half, with an attack speed of 1.0, which will follow Therox around. Second activation: the catapult sets up for 1.5/1.25/1/.75/.5 seconds before it starts to fire at anything in a range of 700 for 50/75/100/125/150 (+ 35% armor), prioritizing turrets. (gives 10 more gold than a regular siege minion and is unable to target monsters) 10 second cooldown at all levels (does not come off cooldown until catapult dies) second activation cooldown is 8/7/6/5/4 seconds
Q Man Catapult: Therox mans the catapult, lowering its attack speed by .25 and makes it so it doesn't need to set up to attack for the duration, adding a 5% (+ 1% per 75 bonus mr) damage increase for 3/4/5/6/7 seconds. During this time if Therox is damaged the catapult takes damage first. 9/8/7/6/5 second cooldown.
E Armor up: Therox targets a nearby champion or melee minion, increasing their armor and mr by 10/20/30/40/50 + 10 per every 75 bonus mr or armor. Lasts 5/6/7/8 seconds for minions (but not super minions, pets, or catapults, nor can it be applied to the same minion twice), at level 5 becomes permanent. Lasts 2/3/4/5/6 seconds for champions. Stores up to two charges. 1.5 second cooldown, 7.5/6/5.5/5/4.5 second recharge time
R Ballista: Therox channels for .75 seconds, upgrading his catapult to a ballista for up to 10 seconds, giving it increased attack speed of .5/.75/1, 10/15/20% armor penetration and doubles its health, but it loses the ability to attack turrets or move for the duration. 150/120/90 second cooldown