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Therox the Siege Master

deathawayts··1 votes·439 views

Therox (th-air-ox) the Siege Master

Abilities

Passive Siege Master: Therox's basic attacks disable towers .5 seconds at level 1-7, .75 seconds level 8-14, 1 second level 15-18 every 60 seconds. Each time Therox attacks an objective he gains siege points (1 for inhibitor, 1 for nexus, 2 for epic monsters, and 2 for turrets) when he reaches 100 siege points he can buff a minion, granting it 2% at level 1-7, 5% at level 8-14, 8% at level 15-18 increased health and 10 bonus armor at level 1-7, 15 at level 8-14, 20 at level 15-18 (does not transfer to catapult)

W Catapult: Therox promotes a nearby siege minion to a catapult, giving an area of effect attack, along with increased range and damage, but cuts it's health in half, with an attack speed of 1.0, which will follow Therox around. Second activation: the catapult sets up for 1.5/1.25/1/.75/.5 seconds before it starts to fire at anything in a range of 700 for 50/75/100/125/150 (+ 35% armor), prioritizing turrets. (gives 10 more gold than a regular siege minion and is unable to target monsters) 10 second cooldown at all levels (does not come off cooldown until catapult dies) second activation cooldown is 8/7/6/5/4 seconds

Q Man Catapult: Therox mans the catapult, lowering its attack speed by .25 and makes it so it doesn't need to set up to attack for the duration, adding a 5% (+ 1% per 75 bonus mr) damage increase for 3/4/5/6/7 seconds. During this time if Therox is damaged the catapult takes damage first. 9/8/7/6/5 second cooldown.

E Armor up: Therox targets a nearby champion or melee minion, increasing their armor and mr by 10/20/30/40/50 + 10 per every 75 bonus mr or armor. Lasts 5/6/7/8 seconds for minions (but not super minions, pets, or catapults, nor can it be applied to the same minion twice), at level 5 becomes permanent. Lasts 2/3/4/5/6 seconds for champions. Stores up to two charges. 1.5 second cooldown, 7.5/6/5.5/5/4.5 second recharge time

R Ballista: Therox channels for .75 seconds, upgrading his catapult to a ballista for up to 10 seconds, giving it increased attack speed of .5/.75/1, 10/15/20% armor penetration and doubles its health, but it loses the ability to attack turrets or move for the duration. 150/120/90 second cooldown

8 Comments

Potchikir1 votes

just stop making these fan champs pls

deathawayts1 votes

why? riot loves the creativity of the community

Potchikir1 votes

Then why did rito remove ap master yi

Terakali1 votes

Passive is honestly useless- sorry, but it is. The minion buff is pointless and the tower debuff has too long of a delay between uses to be productive.

W is pretty strong, actually, and balanced near as I could tell, so fair enough.

Q makes the W worse and does effectively nothing productive.

E is kind of odd, and it remains the most confusing buff ability I've come across to date.

R would be totally unnecessary if his Q didn't debuff the tower in the first place.

deathawayts1 votes

The tower debuff can be used to save an ally who is being attacked or give allies even a small amount of extra time to attack the turret.

His Q gives a 5% increase, so if you are stacking armor or mr it gives lots of bonus damage

His R is made for zone control, he can't man the ballista, think of it as you are trying to steal baron or start a fight in a corridor, it would be devistating

Terakali1 votes

He doesn't control his Passive, so no, it doesn't. The 5% increase stacked with armor/mr isn't anything worthwhile with the .25 attack speed loss and the prevention of Therox to land his own auto attacks. And his R is, again, totally unnecessary and, the way you're describing it now, just makes it an unreliable version of Heimerdinger R-Q.

deathawayts1 votes

{quoted}

He doesn't control his Passive, so no, it doesn't. The 5% increase stacked with armor/mr isn't anything worthwhile with the .25 attack speed loss and the prevention of Therox to land his own auto attacks. And his R is, again, totally unnecessary and, the way you're describing it now, just makes it an unreliable version of Heimerdinger R-Q.

this is nothing more than a rough draft, and it is nothing like a Heimer ult

Terakali1 votes

As someone that has memorized every ability on every champion (skipping things like mana cost and damage) I can tell you that it is 100% like Heimdingers ulted turret, but worse, and his turret isn't even the best way to use his ult.

Rough drafts should never be posted. As a champion creator myself, I can tell you that I burn through three drafts almost instantly as I draw up a champion.

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