Champion Concept - Kovtir, the Unleashed Beast.
This is my idea for a champion concept! Background is included and strictly follows the original lore. Although, I did not have the time to create images. Please, give me your feedback on my suggestions. Thank you in advance.
Lore - Background.
"A Forgotten nightmare, Viktor's lost Chapter"
As the story goes, Viktor the prominent scientist depressed and jealous after Professor Stanwick betrayal, decided to throw away his human feelings. However, his sadness alone was not accountable for such a desire...
Not long after Stanwick's vicious act, Viktor started to despair; he barricaded himself in his laboratory and started his secret project. However, at the time his true intent was not to improve his body, instead what he truly desired was vengeance. The first feelings that emerged from him was not sadness nor jealous but anger. Overflown by madness, Viktor wanted to develop his most powerful soldier in order to take revenge on his behalf. Step by step Viktor started losing his humanity, long before developing the idea of constructing the mechanical parts.
Years after, his experiments finally paid off, he managed to create his true masterpiece, Kovtir. Yet, time had pass his feelings had mature and his motivation of revenge had faded, but not for Kovtir. Created in his image all he wanted was to destroy those responsible, it was his purpose after all. Viktor noticed that due to his wrath that motivated him all along, Kovtir had been greatly influenced. He then realized, Kovtir would not stop after Professor Stanwick's death, his bloodlust would awaken his true nature and even Zaun would be in danger. There was only one solution, the worst for a scientist... to diminish his own creation, while he still can. The prominent scientist knew, his experiment was much stronger than he anticipated and attempting to kill it was seemingly impossible. In case of failure Kovtir would go berserk, therefore his only hope was to restrain him forever. So he did, while Kovtir was still obedient he blindly followed his creator's commands, fully chained Kovtir was taken underground in the depths of Zaun. While left there, Beams that would later become parts of Viktors Evolution, started wrecking the place and buried him inside. It was now clear, his human emotions were too dangerous, "A scientist that allows himself to leak his own feelings in his creation is unworthy". His loath for the negative emotions that controlled him, and his hope to better society, provided him with the idea to recreate his own self. Viktor re-emerged, but once again his kind intentions to better society transformed to an obsession, "The Glorious Evolution". This time, his experiments were a success not only he improved his body but his feelings were long gone, and Kovtir was forever lost... or so he thought.
Long time after Viktor's appearance in the rift, a beast emerged from the depths of Zaun. Kovtir finally broke free of his restrains and disinterred from his "grave". Finally, awoken Kovtir desired one thing; the thing that was created for to take vengeance, but this time at the creator himself.
"I will remind him of the thing he hates the most... Fear!" -Kovtir
Spells and Abilities.
Passive (Wounds): Every two auto attacks Kovtir, Slows enemy champions and applies a stack of Wounds; at 3 stacks the target is briefly stunned. (Wounds cannot occur on the same enemy more than one time; 3 seconds cool down)
Q - Ability (Chain Fall): Kovtir, smacks the chains on his wrists in a line in front of him, dealing physical damage and slowing the first enemy it hits. (Estimated Cool down = 8/7/6/5/4)
W - Ability (Chain Breaker): Kovtir, removes all crowd control and applies a stack of Wounds to all enemies around him. Chain breaker, slightly increases movement speed. (Estimated Cool down = 20/19/18/17/16 seconds)
E - Ability (Vengeance): Kovtir's chains multiply and extend automatically in a cone in front of him. Enemies caught in the cone receive damage based on his health, and are pulled towards him. Vengeance applies 1 stack of Wounds immediately, at enemies caught. (Estimated cool down = 10 seconds at all ranks)
R - Ability (Enrage): Kovtir changes his stance and becomes short-ranged instead of melee, his auto attacks now also deal % of the enemy's current health but his defenses slightly decrease. His autos no longer slow the enemy every two hits, but instead they apply a stack instantly. (This sets his passive on cool down, if proc) (Estimated cool down = 60/50/40)
Suggestions in play style:
Top lane Kovtir, is a low mobility juggernaut with most of his damage output depending on auto attacks. Moreover, his lack of gap closing abilities makes his passive and the landing of his Q ability a significant starting factor for a trade, due to slow. Additionally, his E + W combo instantly apply two stacks of Wounds making him a formidable laner. However, the use of his W in an aggressive manner could deprive him the chance of surviving a gank. Finally, the smart use of his ultimate can ensure a possible enemy escape.