Champion Concept - Remlint, The Arcane Elementalist.

SupBoi·5/11/2015, 1:02:05 PM·2 votes·853 views

Hey there! This is a champion concept that i thought would be an interesting addition to our beloved roster at the institute of war. Didn't have much time to think about lore and im not particularly versed in visual design , however my idea was of a young elementalist prodigy boy/girl (maybe girl yeah!) that would have a support-focused role.

The primary concept of the champion would be the ability to "mold" the primary natural elements (fire,water,wind, earth) in order to bolster the team and skillcapped enough to be fun to play and entertaining to watch. So... heres my concept!

Remlint, The Arcane Elementalist

Remlint is a Ranged AP Support with the unique ability to chose a primordial arcane element to function, at his will, to his advantage.

Passive - Arcane Sigil :

Remlints basic attacks and spells against the same target stack 3 times for 1 second. At 3 stacks the target will be marked with an Arcane Sigil debuff. The sigil will disappear after 4 seconds. Basic attacks or spells against the debuffed target will have different effects depending on his Arcane Mastery's ability Elemental Attribute. Only Remlint can proc this mark.

Q - Arcane Mastery ( 15/14/13/12/11 seconds CD ) :

Remlint creates one elemental orb above him that changes its elemental type (Fire , Water , Wind , Earth) every 0,5 seconds. Remlint can recast this ability to choose the element he desires.

  • _Fire Attribute _- Remlint's first spell against a debuffed target with Arcane Sigil will burn the target for 5 / 7 / 10% of his maximum HP for 5 seconds.

  • Water Attribute - Remlint's first spell against a debuffed target with Arcane Sigil will slow the target for 20 / 30 / 40% for 3 seconds.

  • Wind Attribute - Remlint's first spell against a debuffed target with Arcane Sigil will grant him 20/30/40 move speed for 3 seconds.

  • **Earth Attribute **- Remlint's first spell against a debuffed target with Arcane Sigil will root the target for 1/1.25/1.5 seconds.

Arcane Mastery's effects scale with his ultimate level.

W - Arcane Intellect (10/10/10/10/10 seconds CD):

Remlint can hold up to 2 charges of Arcane Intellect. Remlint fires an orb in a straight line colliding with the first enemy it encounters applying a stack of Arcane Sigil and and dealing 60 / 85 / 110 / 135 / 160 (+ 35% AP) damage. If an enemy is hit by both charges, within 3 seconds, Arcane Intellect will have a different effect depending on Arcane Mastery's Element Attribute.

  • _Fire Attribute _ - The second orb will deal 15 / 20 / 25 / 30 / 35 (+ 10% AP) Extra damage and leave a burning trail for 3 seconds that deals 5 / 10 / 15 / 25 / 35 (+ 10% AP) per second to enemies that pass through.

  • Water Attribute - The second orb will steal 5 / 10 / 15 / 20 / 25% of the target's maximum mana.

  • Wind Attribute - The second orb will knock up the target for 0.25 / 0.50 / 0.75 / 1 /1.25 seconds.

  • **Earth Attribute **- The second orb will grant Remlint 20 / 30 / 40 / 50 / 60 HP regeneration for 3 seconds.

**E - Arcane Deception (20/17/15/13/11 seconds CD) **:

Remlint instantly creates an exact copy of himself or target ally for 2 seconds. The copy deals no damage but will attack the closest nearby enemy champion and marking him with Arcane Sigil stacks. The copy takes 100% extra damage from all sources and will grant Remlint or his target 12% damage reduction during its time. The damage reduction immediately ends if the decoy is killed before it expires.

R - Arcane Zealot ( 180 / 150 / 120 seconds CD ) :

Remlint channels for 1.25 seconds. Then unleashes a shockwave in a linear path, that instantly applies an Arcane Sigil debuff to all enemies it passes through for 4 seconds. All allies will be able to proc the mark granting them the full effects of Arcane Mastery's ability however it is conditioned by the Arcane Mastery's Elemental Attribute Remlin has previously chosen.

(note - _**meaning **_if before using his ult Remlint chose the water attribute, all allies can slow the enemies the shockwave passed through, if he chose wind all allies gain the speed buff, and so on and so forth, it all depends on the element he chose __before ulti'ing)

So, here it is. Thoughts ?

1 Comments

Le Mayo5/11/2015, 1:49:22 PM2 votes

idk