(Champion Concept) Xur'Ahn - the Apostle of the Void
Lore
The bleak wastelands of the Void. Forboding. Ominous. Beckoning to the Prophet of the Void on that fateful night, visions of malice and destruction were imbued into the mind of this man foretelling of their inevitable return. Sealed away to slumber until that fated day, only the true void-born will sense their forthcoming . . .
The few that were chosen to do the Void's will and bidding.
Statistics:
Health - 533.8(+83) Health Regen - 5.41(+0.56) Mana - 265.8(+37) Mana Regen - 6.85(+0.5)
Armor - 23.32(+3.3) Magic Resist30(+0)
Attack Damage - 51.48(+2.32) Attack Speed - 0.665(+3.0%) Ranged - 525 Movement Speed - 330
Passive: Void Advocate (Increases at Levels 6/11/16)
The void frequently uses you as a vessel and infuses you with its energy. It imbues itself into you and allows you to pierce through your foes' physical form. (Hits the first target in your line of fire and anything before and after that target is hit for the total damage.)
Every 10/8/6/4 seconds, a basic attack pierces through targets dealing your basic attack damage and an extra 10/20/30/40 + (15% total ad) as magic damage.
Q Ability Active - Void Rend (Range: 800 Aoe Radius:375/450/525 Cost: 70/75/80/85/90 Mana Cooldown: 18/16/14/12/10)
Fires an orb filled with void energy into the sky that travels a distance before raining down on a target area. (Satellite AoE skill shot)
Deals 60/90/120/150/180 + (70% total ad & 40% total ap) as physical damage.
Fires an orb tearing a rift into the sky that then strikes a target area with void energy. Can channel for up to 3 seconds to increase the area of effect with every second accumulating more energy until reaching max stacks and immediately firing the shot.
Empowered Q Active - Deals an additional 20/70/120/170 + (20% total ad & 20% total ap) as physical damage. Reduces movement speed by 20% while channeling.
W Ability - Void Pulse (Active)
Range: 650 Cost: 80 Mana Cooldown: 16/14/12/10/8 Speed: 1250
Fires a surging arc of void energy in a cone.
Deals 70/105/140/175/210 + (60% total ad) as physical damage.
Empowered W Active - Fires a surging arc of void energy in a cone dealing the initial damage and scorches the ground dealing 8/16/24/32 + (10% total ap) as magic damage per half second for 4 seconds.
E Ability Active - Void Emissary (Range: 450 Cost: 40 Mana Cooldown: 20/18/16/14/12)
Enters the void and flashes to a targeted area.
Empowered E Active - Enters the void and flashes in a straight line to a targeted area and then bursting with void fire dealing 15/30/45/60 + (15% total ad) as magic damage in a 500 radius around Xur'Ahn.
R Ability Active - Conduit of the Void (Range: Self Cost: 50 Mana Cooldown: 45/40/35) Void Charges: 3
-Available at Level 1 and has 4 ranks-
Become stationary for 0.25 seconds to channel the power and will of the void granting additional effects, imbuing your basic attacks or empower one of your abilities. The amount of damage done by empowered abilities increase with each rank of this ability.
Activating a Void Charge grants:
For 8 seconds, add 10/20/30/40 + (25% total ad) as magic damage to your basic attacks.
OR
Expend your void energy to empower one ability.
Void Surge
Activating Conduit of the Void at max charges causes your body to burst forth with void energy. Xur'Ahn becomes stationary for 1 second to channel the void into himself.
For 12 seconds, all spell casts are empowered and does not use up the void charges. Basic attacks gain Void Advocate's passive for the duration.
General Playstyle: Xur'Ahn - (surr - awn) is a marksman who uses the power of the void to willingly channel it within himself to empower his own abilities. His playstyle encompasses good decision making as to when to use his empowered form and when to expend his charges. Being able to access this power at level 1, knowing when to use it during trades and team fights will allow you to turn any confrontation into your favor. Your charges can be activated with Conduit of the Void and it lasts for 10 seconds. During that time, you can choose to use your basic attacks and/or expend the charge with an ability. REMEMBER, you can use an empowered ability even at 1 second left on the charge timer. However, you cannot channel your Q for 3 seconds if you have less than 3 seconds left on the charge timer although the shot will fire automatically if the charge timer reaches zero. Xur'ahn requires much concentration to execute his abilities so proper mana management ensures that you're able to use his skill set's full potential.