5th elemental drake idea

Jekisand·5/14/2017, 12:42:51 PM·2 votes·510 views

How about a Time Drake/Mercurial Drake?

His effect would be granting tenacity to the team which slain it. Like maybe 5%/10%/15% or 10%/12.5%/15% (I actually have no idea about the stats)

That would be a nice option against team comps that have a lot of crowd control. That would also make item 3111 more attractive.

Tell me what you guys think about it!

P.S: I don't know if that's the board where you post new drake ideas so i maybe i made a mistake, sorry in advance.

12 Comments

CobaltTheMadMage5/14/2017, 1:47:32 PM2 votes

Not very useful against teams that don't have CC.

Friendly Ram5/14/2017, 3:04:12 PM2 votes

I can approve of this idea.

GrievousFetus5/14/2017, 5:06:15 PM2 votes

I think a tenacity drake doesn't really fulfill any new sort of niche for a team. Fire drake gives your team more raw power, it's the teamfight drake. Earth drake gives your team bonus damage on objectives, it's the turret taking and baron/dragon control drake (especially due to augmented smites) Water drake gives you huge amounts of sustain, it's the siege drake (and the laning drake, it's definitely most important early game) Air drake gives you out of combat movespeed, it's the rotation drake

Every different elemental buff augments something that provides benefits for a different aspect of the game, teamfights, objective control, sieging, roaming and rotations. A tenacity buff would just be another teamfighting bonus, overlapping with the AD+AP buff from fire drake, while also making you slightly more difficult to lock down, overlapping with the roaming potential of air drake.

I think instead a new drake should be thought of from the top down, what's an aspect of the game that none of the other dragons currently cover? (I would say splitpushing but that's typically been Herald's domain).

Master Vemira5/14/2017, 1:15:24 PM1 votes

yeah, because hyper carry need less reasons to fear cc, lol

Master Vemira5/14/2017, 2:40:08 PM1 votes

So you're ok with CC having 25% effectiveness on Irelia, yeah, you must be an Irelia main for sure. 2 second stun? Hur dur, 3 tenacity drakes + passive + boots, WOOOOOOOOOOOO