HUGE teemo rework. Thoughts?
This is me making this on the spot at midnight and reviewing it as I write, so I might come back later and fix but this is what I've got so far.
Teemo is basically the mascot of this game, every esports match there are groups of teemo hats and everyone goes wild for teemo when pros hover over him. SOOOOOOOO where my boys rework at, he's so basic and old fashion and just does not show what Riot is trying to represent in their champion pool with these super interesting characters with unique abilities.
we don't really have a serious yordles, maybe kennen but ehhh, I'm talking about one that's has sen war like omega squad teemo and we make him a super scary jungler who has seen some crazy s***.
The q is now going to let him switch from his blow dart to a knife for close range since he is someone who hides in the shadows sometimes you need to get up close and personal this knife is bread and butter since it is also able to reset his auto attacks, so if he is shooting someone and they dash into him, he can quickly pull out his knife fight back, and after 5 autos teemo does a slash attacking in a semi circle around him.
his passive would be getting info on the enemy champs like kindred cause before you fight someone in war you have to know all their weakness to use them to your advantage, so with this you are able to cause bonus ap damage to them since you know their weakpoints.
Instead of a boring movement speed buff, and a stupid movement speed passive that makes him impossible to catch up to we would take his passive and make it an ability you can turn off and on and you are able to freely move around, but only in the jungle/river, so when you go into lane your come out stealth this, and unlike twitch teemo is a master of stealth he has been around and has made mistakes before, but he's sure to ever make them again, so there is not a little circle around him that reveals him when hes close, you have to get pink ward, or hit him to uncover him. Coming out with the dart he would get his attack speed boost and extra ap but coming out with his knife gives him not only the attack speed boost, but also percent health damage for the tanky boys who thought teemo was some weakling, soon discover that size isn't everything. This again fits the war broken persona since teemo has fought all kinds of enemies and learned so much.
Toxic shot has so much potential. instead of having it always be on as a passive it would be a projectile and you would be able to switch the type of dart. So you have the normal toxic one but it, you have the blind one, and these would be heavy hitters. The toxic would not do too much damage on hit, but the toxic would chip away at you a lot. the blind would not let you auto for the same duration as it is now, but it would have heavy burst damage on it.
now instead of having these all the time teemo would need to search for these ingredients in the jungle like he would need to in war time as omega squad teemo. both of the darts should just take the same ingredients to make that way it is less rng, but the blind would take a bit more, so lets say (I dont know what exact number would be good) for every 20 toxic darts you could make 10 blind darts(again I don't know what would be a good ratio).
If instead teemo had his knife equipped then he would throw his knife at you and slow you for 45% and the knife is then stuck inside you. Teemo gets a movement speed boost when running at an enemy with a knife in them, and if he hits you he not only gets his knife back but also causes bleeding, but if teemo does not get his knife back then he must wait 2-3 mins for a new knife.
for his ult he would also have options, he could have hidden trip wires that slow you, the shrooms which blow up with toxics.(this one i havent thought as much but might come back to later one)
This might seem op but there are weakness to this teemo, First- his autos from his dart early game are super bad, so he has to rely on his knife, so if he throws his knife and loses it then he is going to be in big trouble and it would be much much easier for a jungler to counter jungle him. Second- he won't be able to clear stuff like raptors or krugs easy since he doesn't have any sustain so he has to watch his health wisely and play around the camps. third- if he gets cc'ed then thats the end of him. forth- he doesnt scale tanky one bit, so he is super soft.
This is just something I came up with right. its 1:55Am and im super tired so I mostly made many mistakes here so please feel free to critic or fix up or even add onto what I have made and I'll try to reply to it.