Nami Rework Reveal! (Concept)
Hello everyone!
Revealing my Nami rework here,
Below is my video concept I always create for my Youtube channel:
Let me know what you think about the rework!
Support my rework concepts and New Champion Concepts if you wish :)
Concept: I wanted to take Nami's current build and expand upon it. Truthfully, I think this champion is really good, with small weaknesses here and there; but what could I change to make her better? So I started with her Passive...which is very outdated. From here; the rest of the kit stayed mainly in tack, with some interesting changes that I new and old Nami players will like/love
Ability Passive: Waterbending
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with Nami’s magical staff, she gains power over the ocean; giving her the ability to control and manipulate any form of water around her.
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Nami’s abilities against enemy champs will leave behind magical reservoir of water; which nami can control and use to her advantage; decaying slowly after x seconds
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abilities gain additional effects when being used on water terrain works while in river as well
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Nami also gains increased bonus movement speed while moving through river or water created terrain
Ability I: Bubble Prison New Ability cast 2 separate actives
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Quick cast: conjures magical bubble at target location; deals magic damage while rooting targets for x seconds
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Charged Cast: the longer Nami charges bubble prison;the more the bubble will grow. increasing in root size and damage
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after x seconds the bubble will pop; leaving behind a magical reservoir for x seconds
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enhanced: once bubble pops; targets,effected are slowed for X%
Ability II: Fountain of Tides
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Nami creates a powerful fountain at target location
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the fountains power slowly expands the terrain underneath with power water magic, covering the terrain radius with water
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during this time; allies who stand inside of the fountain will be given the Tides blessing; slowly granting hp regen for 12-14 seconds; healing between 25%-55% of allies total missing hp
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however, the more allies who stand within the fountain; wither the power to its limit, lowering the total hp regen for all allies involved
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Nami can also recast this ability for 50% of total cost; this will create a whirlpool inside of fountain, which cancels hp regen buff; but instead slows aoe enemy targets
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whirlpool moves in a counter clock-wise pattern, pulling targets closer to the center
note: the entire instant of fountain of tides counts as a Magical reservoir
Ability III: Aqua Flow
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Nami targets one ally champion, enhancing their next 4 basic attacks while in range of Nami
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enhanced basic attacks deal bonus magic damage based on Nami’s current bonus ability power
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enhanced basic attacks that hit enemy champions will leave behind bubbles of water; which Nami can auto attack to pop; leaving behind a puddle of water
Enhanced: if Nami is in range of her enhanced ally + standing on water; Nami gains bonus attack speed
Ability IV: Marai’s awakening Large aoe Skill shot
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Nami summons a giant wave in a target direction *similar to old ability
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Nami’s wave will grow in size and strength the further it travels
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Nami can extend the range of her wave by aiming the skill-shot through water-based terrain ; this will react with both Nami created water - terrain and river terrain
Marai’s awakening has 3 tiers of travel
with a max range of 2550
1st: 0-850 px: slows by 40% for x secs + deals damage and slows enemy
champions first 2 basic autos
2nd: 851 - 1700 px: wave grows in size; deals magic damage + knocks up enemy champs with previous slowing effect from 1st
3rd: 1701 - 2550 px: Wave reaches peak size crashing down on targets below; deals increased magic damage; creating a stun zone to all targets caught in blast+same effects as before