New skarner passive ideas

srukta·8/12/2015, 6:01:23 PM·2 votes·849 views

I was wondering about the skarner changes and i didnt like those because it felt much more like dominion than classic. and so i was wondering about an idea for a skarner passive, i considered his 'stickiness' of his and so i got to this. passive: ' battle sharpening: atacking causes skarner's claws to sharpen, making his next basic atack do 5% more damge and a 7% slow. It stacks up to 6 times.Every stack adds a crystal shard to the atacked target and at 6 shards, skarner's fracture (e ability) will stun the target and consume the shards. The stun duration varies with the range between skarner and the target from 0.5 to 1.5. Hitting a 6 shard enemie with ultimate will add an extra (0.25/0.45/0.65 seconds) to impale's duration'' His q will add a stack of battle sharpening but, however, it wont get the damage and slow buff.

Tell me what are your opinions on this. i really thought about this as the sticky skarner we all know and love .

PS: i hope i didnt make it too much op, but i think with this passive every thing can be balanceable

7 Comments

Messaiga8/12/2015, 6:17:57 PM1 votes

It's worth noting that they probably won't be giving Skarner a whole new passive a third time, since all of the work on his Crystal Spires have been done (Art, Sound, Coding, etc). While you did consider that Skarner requires sticking power on a single target to be relevant, I think this passive would result in very binary gameplay (much like when his Q had a permanent slow). Either he'd get kited (and never get in melee range for the slow) or someone would be stuck in melee range of him without a chance of escape.

lightdragoon888/12/2015, 7:17:10 PM1 votes

His passive actually pretty good now considering his E proc the the effect outside the zones.