Archidux the Sand Hunter
Archidux the Sand Hunter
Lore Archidux was a boy living in the Shuriman desert with his father and mother. They were traveling traders. Legend had warned them of a creature that stalks the sands for lonely travelers, and butchers them, but they thought it was just that, a legend. Eventually their carelessness caught up with them, and like the city of Shurima, they were buried and slaughtered by the devilish creature. Only Archidux did not die. He arose from the sand, wounded, and shocked. He walked and walked, bleeding and dehydrated, until he found a settlement. They took him in and nursed him back to health. He knew that he must avenge his family, but he also knew he stood no chance against the creature. For 11 years he trained in the way of the sword and sand. Learning how to use a scimitar to cut down his enemies, and magic to blast them with sand, using the desert to his advantage. When he was at the age of 19, he was ready. He set on, but not before promising the villagers he would return with the creature's head. With doubt, believing no one could slay the beast, and good wishes, they bid him farewell on his noble quest. From then on he was determined to hunt down the creature that killed his family. He knew it only by what he had seen, and a name he had heard from the villagers; Rek'Sai.
Abilities Passive - Swift Sands Whenever Archidux auto attacks an enemy champion they become coated in sand and slowed by 15% for 2 seconds. However, when Archidux is affected by crowd control, his auto attacks no longer slow and the effect is purged from all affected enemies, but Archidux gains 15/30/45% tenacity.
Q - Sand Slash Archidux sends out a blast of sand in a cone, dealing physical damage and slowing all affected units. If an enemy champion is slowed by Swift Sands while damaged by Sand Slash, they are snared. Also applies on hit affects. (Does not apply Swift Sands) Range: 450/500/550/600/650 Cost: 50 Mana Cooldown: 10/9/8/7/6 Physical Damage: 25/75/125/175/225 (+ 75% AD) Slow: 15/20/25/30/35% Slow Duration: 3.5 seconds Snare Duration 1.75 seconds
W - Sandstorm Archidux creates a sandstorm in a circle around his current position. On cast, Archidux becomes invisible, and stuns all enemies in range for 0.5 seconds. The sandstorm lasts for 6 seconds, and reduces all enemies vision to inside of the sandstorm, and slows them. Casting any spells or auto attacking will cancel the invisibility. Range: 250/300/350/400/450 Cost: 30/60/90/120/150 Mana Cooldown: 24/20/16/12/8 Seconds Slow: 35/45/55/65/75% Invisibility: 2/2.5/3/3.5/4 seconds
E - Sandcloak Archidux rides a wave of sand, gaining movement speed and dealing magic damage in an area of affect around him. Cost: 15/30/45/60/75 Mana Cooldown: 14/13/12/11/10 Movement Speed: 10/20/30/40/50% Magic Damage: 10/30/50/70/90 (+ 50% AP)
R - Desert Fury Archidux gains attack speed and bonus armor and magic resist. Attack Speed: 50/70/90% Armor and Magic Resist: 20/45/70 (+ 2/3/4/5/6% bonus health) Cost: 150/175/200 Mana Cooldown: 150 Seconds