Hexizen, The Experiment Gone Wrong
Name: Hexizen, The Experiment Gone Wrong Roles: Fighter/Tank
Lore: After countless experiments placed upon this poor soul, he has lost all human-like qualities that were given at birth. In Noxus's attempt to create a human weapon for the war against Demacia, their multitudes of injections and transfusion have failed. What was created was a person who had lost any sense of reason and any sense of emotion. Labeled "Deranged" and "Dangerous", Hexizen was confined to a small white room. He was chained to the wall to prevent himself from destroying the room itself. Hexizen escaped from the restraints after a Noxian guard had begun to hear strange noises from his room. When he opened the door, Hexizen had chewed and gnawed the chains that wrapped his body to dust. He lunged out of the door with great speed and was never to be seen again. He had stumbled upon the Fields of Justice when roaming the lands.
Base Stats Health: 540, +96 Health Regeneration: 8, +0.8 Attack Damage: 62, +4 Attack Speed: 0.665, +3.9% Armor: 15, +4.5 Magic Resist: 29, +2.15 Movement Speed: 330 Attack Range: 190
Recommended Build For A.D.

Recommended Build For A.P.


Recommended Build For Hybrid

Recommended Build For Tank

Passive - HUNGER! Hexizen bites down on his target after every 6th auto attack. The bite places a 5 second bleed on the target that deal 5(+10% total A.D.) damage per tick, gaining the Owch! debuff, and a move speed debuff that lasts until the bleeding ends. He cannot bite down on the same target within 10 seconds of the previous bite.
Level 1: 10% Level 6: 20% Level 11: 30% Level 17: 40%
Abilities Q | Psychotic Spin Hexizen begins spinning around violently, expanding his arm lengths due to the rubbery texture of his body, dealing damage to any unit he touches with the vicious claws that were gained from an injection. He deals 10% reduced damage to each target he hits multiple times. Hexizen has a 20% reduced movement speed debuff while spinning. The damage will proc every 2 seconds and lasts for a total of 6 seconds. If the damage is proc'd all 3 times on the same target, it stuns them for a duration of .5 seconds. It can be canceled by pressing the abilities button again.
Cooldown - 13/12/11/10/9/8 Health Cost - 10% of current hp Damage - 40/50/70/90/120 +70% total A.D., +50% total A.P. Range - 325 Stun - 0.5/0.75/1.0/1.25/1.50
W | Unbreakable Grasp Hexizen latches onto an enemy champion. His grasp is strong enough to lock them in place for a certain amount of time. Hexizen cannot move nor attack during this time, but gains additional armor and magic resist until he lets go of the enemy champion. If he latches onto the target during his 6th auto attack, he procs his passive and it deals twice the normal amount of bleed damage.
Cooldown - 25/23/21/19/17 Snare Duration - 1/1.5/2/2.5/3/3.5 Health Cost - 20% of maximum hp Armor/Magic Resist Gain - 20/40/60/80/100 Max Range of Grab - 375
E | Formidable Hide Passive Hexizen's skin has hardened beyond comprehension and therefore receives less damage thrashed toward him. He gains a light grey shield over his standard health bar which in turn makes him absorb 20% damage from all sources of damage, except true damage. Each auto attack or ability that hits Hexizen reduces his hardskin. When broken, Hexizen gains a visual change and begins to have a red tint on his character model. He loses one-third of the armor and magic resistance he has until his Formidable Hide renegerates. His Formidable Hide regenerates every 10 seconds.
Cooldown after broken - 10/9.5/9/8.5/8 (Not affect by cooldown reduction) Damage Reduction - 20%/30%/40%/50%/60% In case this gains any confusion, it's basically a second health bar. Let's assume Hexizen has 2000 hp. His health bar will have a layer of grey health covering it. He gets hit with an auto attack that deals a 1200 crit. Let's assume he currently has no armor. Instead of having 800 health after the auto attack, he would have absorbed 20%, 240, of the damage received, ultimately moving up to absorbing to 60%, 720, of the damage received. It acts as a second health bar that takes in a percentage of damage and reduces what he takes in as regular damage. (Math might be wrong...)
R | Inner Rage Hexizen's memory is clouded by all of the experiments placed upon him. After the channeling of remembrance, he goes into an outbreak of pure rage and hatred. He gains a movement speed, attack speed, attack damage, and a health buff for a set amount of time. He gains an 80% resistance to any and all Crowd Control. Each kill extends the time by 3 seconds.
Cooldown - 140/120/100 Channel Time - 8/6/4 Health Cost - 20% of current hp Move Speed Buff - 300/325/350 Attack Speed - 80% increase Attack Damage Buff - 70/100/150 Health Buff - 300/600/900 Duration - 5.75/6.75/7.75