Xyrcai, the Master of Fate

Heres Tryndamere·6/22/2019, 3:51:54 PM·4 votes·5,543 views

Full disclosure, I'm atrocious with naming. The concept of this champion is that they can alter the fates of those around them to varying degrees, and the champion is envisioned as a support. He is a slightly longer range melee champion that uses a whip to strike at 100 range.

PASSIVE - Twisted Strands

  • All enemies within 200 range lose 1(+1 per level) HP/s, all allies within 300 range gain 0.5 of the total stolen HP/s. (So if 5 enemies are within range at level 6, they're each losing 6 HP/s and all allies within 300 range will gain 15 HP/s)

Q Ability - Karmic Retribution

  • An ally may be selected to gain a 10% damage reduction and half of any damage dealt to a selected ally for 3 seconds is pooled. This ability can be reactivated to discharge that damage (Maximum of 125 / 175 / 225 / 275 / 325 - Minimum of 60 / 90 / 120 / 150 / 180) into the targeted enemy.

W Ability - Intervention

  • Selected Ally or Enemy is moved 250 range in any direction. If click targeted, the ally moves toward (character) or enemy moves away from (character). Clicking and dragging allows selection of the direction they move.

E Ability - Swayed fate.

  • Toggled ability. While activated, you double the range of your passive (400 for Enemies, 600 for allies), but you also take double the damage ticks that an enemy would receive instead of healing. This HP/s loss is still transferred to allies as normal. (Example: Level 5 you would lose 12 HP/s)

ULTIMATE (R) Ability - Fates Intertwined

  • Two selected champions have their fates bound together, sharing damage across the two of them. If two allies are bonded, each of them will take 1/2 of the damage either takes. If an ally and enemy are bonded, each of them will take the full damage either takes; in this case the damage on the other end of the tether is true damage.

A lot of the abilities that seem stronger also have the potential to be detrimental is their downside. If you allies attack the enemy you've targeted with your ultimate, then your chosen ally (Or yourself) are punished for it. However, the enemy should also be more hesitant to attack your ally if they value the life of their ally that's been targeted. Your W can be used to help an ally dodge a skill shot, move over a small wall, gap close to an enemy (or gain some distance on an enemy). It can also be used on an enemy to move them into a dangerous skill shot, push them over a small wall, pull them closer to an ally they're trying to escape or push them away from an ally you wish to protect.

I'd love to hear feedback on the ability concepts.

2 Comments

TwoFaceTony6/22/2019, 9:00:09 PM5 votes

My worry is that this kit gives toxic players tools to easily grief their teammates. For example: If your adc just escaped with <200 health left, the Xyrcai could just ult link them to someone still in the fight, and kill the adc. Alternatively, they could just link the safe adc to the tank in the middle of a fight and deal tons of damage to their own adc. Alternatively, you could use the W push your ally into enemy abilities, or enemies in general.

ChocolateMist6/22/2019, 6:19:41 PM2 votes

The kit is fine, all except for that ultimate. So with Static true damage, a tank can get hooked to an enemy and still live while the enemy dies. DUE TO THIS REASON, any damage taken should reflect max health true damage.

My spin on the ultimate.

Target two champions, - keep the ally on ally idea.

Ally + Enemy:

If an enemy hits a bonded ally, the bonded enemy takes % true damage based on how much damage that ally's health it did.

Example:

Sion bonded to an Annie, Brand W's Sion, say it dealt 500 damage and Sion had 1000 health. Annie then takes 50% max health true damage.

Sion bonded to Annie, Brand W's Sion, 200 damage on a 1000 health Sion. Annie takes 20% max health true damage.

This damage ignores all shielding, while bonded no one can be healed but health regeneration is normal.

With this change, say an Illaoi could not just be bonded to an ADC, no one would want to hit illaoi cause you could be bonded to the ADC. Illaoi flash ult and kills everyone with no repercussions.