Koval, The Metal Unleasher
Hey there, I hope you like this champion please give me feedback. Its not very complete but I will keep adding thing over time so its completed. Koval controls metal and I still dont know what could be his lore lol, but as an element bender like Taliyah he still doesnt control his powers very good (hence the damage he could get from q) but in contrast to Taliyah, (she is a weaver and doesnt destroy, her skills are simple and almost artistic) Koval is fierce and brutal, he does not care what he could cause by using his powers. He does no seek control. That is why he does not weave metal, or control metal. He simply unleashes the metal from its chains (them chains being that metal is inanimate) and frees it so metal can do what Koval says its what metal always wants to do. Destroy, kill, pierce, cut. Koval was born with an innate liking towards metal. He could feel how the metal felt and he swears the metal could speak to him. He says metal is alive and he has grown to love metal. Metal saved his life many times and it has helped him and he is sworn to obey what the metal wants to do. Koval says Metal whispers to him what must be done, and he will do it.
"I am not a killer, I am simply following orders. Metal craves blood, metal wishes to pierce, to cut, to destroy and kill. I am simply the one who unleashes it to fulfill its likings."
(artwork coming)
Koval uses no mana or energy, only cooldowns (Idk what cooldowns he will have but they will no be short)
PASSIVE- Metallic Scab Punching with your bare hands may damage you. Every basic attack against a non-champion unit covers Koval's fists with metallic scab as they heal from injuries. Koval gains 1 stack of Metallic Scab every basic attack and consumes all the stacks with hitting an enemy champion with a basic attack. Koval deals 2 extra magic damage for each stack he consumed.
Q- Magnetic Spikes Koval pulls metal in a spike shape from the ground (1 second cast as the metal comes out of the ground) from a fixed distance from him (range 1500) and then quickly pulls it towards him (.5 seconds to reach Koval). The spike deals damages and stops after the first target hit. It deals x physical damage but the damage increases as the spike travels towards Koval up to 200% damage when reaching 600 range from Koval. If the spike doesnt strike any target and reaches Koval it will damage Koval for 7% of his current health but it will refund half the cooldown. If Koval has his protective armor on (W) then he takes no damage when missing.
W- Chaotic Propulsion First Cast: Koval must cast for 1.5 seconds as he unburies metal scraps from underground that attach to his body forming a protective armor that lets him levitate for 4/4.5/5/5.5/6 seconds. During this time Koval gains 30% movement speed, armor, and magic resistance.
Second Cast: Koval uses himself as a missile and strikes forward in a 650 range radius. The impact deals x physical damage in a 350 range radius where Koval landed and knocks up any unit hit in the impact zone for 1 second. If Koval fails to hit a target he strikes the ground hard damaging himself for 7% of his current health and rooting himself for .5 seconds but refunds half the cooldown.
E- Whispering Claws First Cast: Click and drag to cast this spell. Koval casts for .5 seconds and unburies from the ground in a 1100 range radius around him a line of claw-like metallic pillars that has 600/650/700/750/800 range size form edge to edge. Then the line of claws will move at x speed in a straight line (600/700/800/900/1000 range) to the direction you dragged the mouse. The claws don't deal damage but they are unpassable terrain and pushes any neutral or enemy unit as they move. If a unit cant be pushed further because of unpassable terrain then they will be stunned for 1.2/1.3/1.4/1.5/1.6 seconds. Allied units and Koval can move freely through the claws but they are slowed by 30% for 2 seconds if walking through them in the direction opposite of the claws, or they gain 30% movement speed for 2 seconds (and ends any slowing buff that the claws may have given before) if walking through them in the direction the claws are going.
Second Cast: The claws stop moving and stay where they are for x seconds (depending on how much remaining distance to move it had). In this inmovile form, the claws also prevent dashes through them (but not blinks). While not moving, the claws wont give any buffs to allies. Koval stops the claws against their will and is damaged by 5% of his current health.
Third Cast: The claws disappear early against their will. Koval has to do extra effort to bury them again and is damaged by 5% of his current health.
R- Unleashed Frenzy First Cast: After casting for 2 seconds Koval surrounds himself with his protective armor (W) and jumps to the targeted spot in a 450 range radius around him and places his hands on the floor. In a 1500 range radius around him the area turns into a metallic frenzy filling the area with small metal pebbles that slow enemy movement by 20% for the duration and then the frenzy starts. First, (1 second after cast) Whispering Claws (E) are pulled from the ground in the edges of the area forming a circle and move towards Koval pushing enemy units 1000 range distance and then stopping in a 500 range around Koval (The claws dissapear after they stop moving). Then (when The claws stop moving), an x number of Magnetic Spikes (Q) are pulled from the ground (same as Q, 1 second to pull them) in the diameter of the 1500 radius area and they all attracted to the center (same as Q, distance=more dmg) but these spikes ignore non-champion units and damage the first champion hit (But these spikes wont damage Koval if they hit him). Then, he uses his body to strike the floor (W) and deals Chaotic Propulsion damage on the whole frenzy area. Enemies 400 units away from Koval are knocked up for 1 second. Then the frenzy area dissapears.
Second Cast: Koval stops the frenzy early. This enrages the metal as it is stopped against its will and Koval is damaged by 5% of his current health. But, if Koval stops the frenzy early and no champion was caught in it then he will take 10% of his current health as damage instead. Koval cannot move, cast spells, or attack while Unleashed Frenzy is happening. If Koval dies during the frenzy or casting it, or if he is stopped while casting it then Koval will refund half its cooldown.