Malviree, The Last Vemosa
Lore: Many years ago, when Shurima was nearing it's last days, another race lived in these forgotten deserts. They were feared as great beasts of death and destruction, due to their terrifying visage and deadly sting. However, they were a noble, intelligent race that lived not on the sands, but underneath them, in caverns that sheltered them from the deadly gaze of the sun. This race made the tunnels into a civilization, a place of great merriment, lining cave systems for thousands of miles. However, just as Shurima had to come to an end, so did the Vemosa, their great civilization smote by the most ignoble thing imaginable. A single, small earthquake. However, the single crack caused by this tremor spread, making an enormous landslide pour upon this race, followed by midday sunlight, searing the eyes out of those that somehow survived the initial avalanche. And so the deadly crack spread, the flat land of the desert turning into a deep valley, burying the civilization of the Vemosa. Only three survived, and they wandered about the desert, waiting for death to take them, for without a land or a family, they were nothing. As the last of the three sat beneath the shade of a rock overhang, the small egg she covered with her wings wriggled. The young Vemosa, only 100 years of age, clutched onto her egg as her soul left her. The same instant her eyes darkened, the egg cracked, and out came Malviree, The Last Vemosa.
Quotes: Auto Attacking: "Remember our sting!" "My children come!" "Buzzzzzzz..." Procing Her Passive: "Deadly Venom.." "Remember MY sting!" Using Q: "Awww..." "So Cute!" "My race, reborn..." Empowering Q: "We March!" "Be brave." Using W on Champion: "Slow Down." "Perfect Poison." Using W on Minion: "A new kind of egg.." "I'm so sorry..." Using E on Minion: "Our March to glory!" "One life for another." Using R: "Rise up, my children!" "The rebirth approaches!" "FOR VICTORY!" Movement: "Bzzzzz...." "We approach the time of the Vemosa." "Not for you, but for the Vemosa." "My babies are hungry." Taunt: "The time of my children approaches, accompanied by your death." To Rek'Sai: "You are a worm beneath us!" Joke: "Click clack, clickety click clack. Hahahahahha!" Laugh: BzzzZzZzZ... Dance: Flies into air, undulating her legs slowly. On Death: "MY BABIES!"
Animations: Auto Attacking: Bites the target. Critical Strike: Stings the target. Stationary: Hovers slightly above ground. Idle: Lands and polishes legs. Lowered Movement Speed: Crawls along ground. Normal Movement Speed: Flies at a normal pace. Raised Movement Speed: Wings flap like a humming bird's, tail is hanging behind it due to moving so fast.
Role: Tanky Toplaner What she does: Malviree is a deadly split pusher and zoner, forcing you to avoid her nests or she will sting you, resulting in nasty DoT stacking from her passive, Q aura, and W. Once Malviree upgrades her nests, they act as deadly split pushers, letting her lane win against yours in the long run if you both are away, or are both there. Malviree's ultimate is her only hard CC, letting her disrupt team fights with it, and gives her a very strong pushing presence in this lane while her Ultimate is still there. Her weaknesses are that she has no gap closer, and you have to let her get to you to slow you, letting you decide when to initiate instead of her. Another weakness is that she was very little burst, instead relying on her tankyness to get high DoT on you.
Stats: Hp: 522-2341 Hp earned per level: 107 Hp Regen: 5-11.8 Hp Regen earned per level: 0.4 Auto Attack: Melee, 140 range. AD: 54-105 AD per Level: 3 AS: 0.554-0.81376 AS earned per Level: 0.01528 AR: 34-102 AR earned per Level: 4 MR: 20 MS:345
Overview of Stats: Equipped with low starting health and always low health regen, she needs health items, due to the fact that most of her abilities scale off max health. Her auto attacks have an unusually long range for a melee, letting her poke more effectively, resulting in better procing of her passive. Her attack damage is decent, nothing unusual, but remember that her pets AD and AS scale very well off her AD, so don't neglect it too much, or else you won't split push as effectively. Her attack speed scales quite well as she goes through the game, letting her proc her passive very effectively. Her armor is excellent, letting her survive against lanes such as early Garen very effectively before she even gets armor. Her MR, however, is by far her worst stat, plunging into the depths of minion level MR. This is her greatest weakness, and lets even the smallest bit of magic damage wreak havoc with her health. Her movement speed is good, not great, but she is certainly not slow.
(Innate Passive) Venomous Sting: Every third Auto Attack applies 20/30/40/50 (Levels 1/6/11/16) magic damage per second for 3 seconds, and the initial attack is a critical hit. (Review of Passive) Her passive is excellent for poking, letting her apply plenty of magic damage, along with a critical hit for increased physical damage. Her passive is very useful for trading early game, due to the nice magic damage before MR is built, and the free crit. (Q) Hive Mother: Creates a hive at the target location with 40/70/110/150/180 +((MaxHealth)x0.05) maximum health, with double your armor and magic resistance. Gives vision for 200 units. Lasts for 2 minutes. She can only have 3 on the map at a time, and can only have 1 empowered at a time. If it spots an enemy champion, it produces a swarm of normal wasps that attack them, dealing 20/25/30/35/40 magic damage per second while it is in it's aura, and slows them by 20%. Range: 250 Cool Down: 9 Health Cost: 40/70/110/150/180 +((MaxHealth)x0.05 (Review of Q) An excellent zoning tool, she can use it to discourage ganks due to the DoT and slow, and when empowered by her E, it turns into an excellent split pushing tool, along with discouraging breaking it, due to the swarm of minions that come out. Generally, use 2 for pseudo wards that discourage ganks, and drop one under your tower to both absorb minion attacks for the tower, and discourage tower dives, to make up for her lack of escapes. (W) Paralyzing Poison: Injects the target with a poison that slows down the body, interacting differently with enemy minions and enemy champions. Champion: Deals 110% AD as physical damage instantly, and 30/40/50/60/70 +((AP)x0.4)magic damage per second for 3 seconds, lowering their movement speed by 40% and the attack speed by 20% while they are poisoned by this. Minion: Deals 30% AD as physical damage instantly, and inflicts the target with the "Hosting" debuff for 10 seconds, lowering their movement speed and attack speed by 50%, and reduces the cool down by 8. Range: 140 Cool Down: 15/14/13/12/11 No Cost. (Review of W) A two-fold ability, usable to weaken an enemy while going in for the kill and apply poison based off your AP, or to prime a minion for your E, putting it on a much shorter cooldown. Your W is also nice for skirmishes due to not having a cost, letting you spam it as much as you want. (E) Hatchling: Can be cast on a minion inflicted with "Hosting", and Hives. Minion: While they are inflicted with "Hosting", they also starting taking 10% of their maximum health as true damage every second until "Hosting" ends or they die. If they die while under "Hosting", they spawn a Hatchling. Hive: Marks the nest, giving it 3 more minutes of survival, quadrupling it's size, health and vision range. Spawns a hatchling every 20/18/16/14/12 seconds, and if killed instead of expiring, will spawn 3/3/4/4/5 Hatchlings. Range: 650 Cool Down: 20/18/17/16/15 On Minion: No Cost On Nest: ((MaximumHealth)x0.2) (Review of E) An ability that supports her other abilities and lets her push extremely hard. Despite the high cost of casting it on a nest, the incredible power that it grants is not to be underestimated, and deters enemies from destroying it lest they release a horde of minions. (R) Return of The Vemosa: Places an enormous hive with a diameter of 250/300/350 that lasts until destroyed. Only one of these can exist at a time. Gives vision in a diameter of 1100. Deals 40/60/80 magic damage per second to all enemy units inside until they leave the area. Spawns 1/1/2 hatchling(s) every 5 seconds and applies "Hosting" to a random enemy minion inside it's aura every 3 seconds. Knocks enemies 500 units away when initially spawned. Hp 500/1000/1500 +((MaxHealth)x0.5) Armor 20/30/40 Magic Resist 0 Range: 1000 Cool Down: 150 No Cost.
Hatchling: Hp:((MaxHealth)x0.1) Hp Regen: ((MaxHealth)x0.005) per second. Auto Attack: Melee, with 120 range. Attack Damage: 1.0 AD Attack Speed: 0.01 AD Armor: 0 Magic Resistance: 0 Movement Speed: 325 Gives 15 gold and 1 CS when killed. Applies your On-hit affects every 3rd auto attack: Hydra, Wit's End, etc. Has your lifesteal, but the heal is instead applied at 1/3 strength to Malviree. Looks like a wasp without wings or a stinger, more like an ant than a wasp. Their being in combat doesn't apply to your being in combat. (Review of R) Her only hard CC and a super powerful ability with long term effects on the battle. It can summon swarms of minions, pushes smaller waves away, and is barely touched by larger waves due to the attack mechanism.
Ideas for Build Path: Both AD and Full Tank.
AD Start:
Core Items:
Offensive:
Defensive:
Reasoning: Stacking AD results in extremely powerful splitpushing, using the right items. With this build, her job is to place her nests under turrets or deep in the jungle, and let her Ravenous Hydra procs from the minions quickly clear waves, while she heals immensely off this, attempting to push a lane of her own. Her strengths with this build are that she is extremely hard to kill, especially while she has a spirit visage, while her minions are pushing, and that due to her Black Cleaver, her minions can shred low armor champions, along with the damage from her nests, even a EQ nest is going to be difficult to take down while guarded. She is has even more difficulty than usual effecting team fights with this build, due to the fact that her ultimate is quite squishy, and her enemies can destroy it quickly, to avoid her dangerous minions.
Tank Start:
Core Items:
Offensive:
Defensive:
Reasoning: The
has saved Malviree's Health build and has shamed her ad build. She can heal immensely with Warmog's while she's out of combat, and her minions gain enormous health regen from the sheer health from the item. Thanks to the power of the larger hydra, she can push quite well with her health build, her only fear being items that deal damage based on maximum health, shredding her minions, nests, and her quite easily. Though she gains no mana from Frozen Heart, the powerful AS slow helps cushion her against
, and the armor helps to. Her weakness is that without that third hit proc, her minions are useless, and because she builds full tank in this build, her minions attack fairly slowly. Remember, insert an
if you want more pushing power, and because you are tanky, you can make more use of your passive.
Change log: Gave an AP ratio in her W as I realized she didn't have any AP ratios.