New Champion Suggestion

WITHINSANITY··2 votes·613 views

A friend and I had an idea for a new champion that would act as a "Tamer". Imagine a young boy that has tamed a wolf. I haven't thought much into the lore of it all but I have thought through some of the mechanics. The boy himself would not have any abilities. He would just be a squishy target that controlled the wolf who did all the fighting. The wolf would be a high damage, and mildly tanky melee fighter that would roam a small distance in front of the boy. If the wolf dies, the boy is helpless and has to return to base, so he would gain movement speed if this happened since he has no abilities himself. The actual death happens if the boy dies. Think of it as a mix between Annie and Kindred, with a twist. His Q could be a basic command that makes the wolf charge. The W could be a growl similar to Rengar. The E could be a defense buff for the wolf. The Ultimate I thought would be tricky to use. I was thinking the boy sacrifices health which send the wolf into a rage, dashing and attacking the nearest enemy with increased damage. Obviously this all needs to be thought out more, but I thought this could bring a new dynamic into the game since it would be tricky to keep the boy safe while effectively attacking with the wolf. Let me know what you all think :P

10 Comments

CrazyBear19871 votes

I like the idea of a "tamer" and your description is like a semi-back story or lore.

But because he's weaker, it's better to advance his age and skill as a tamer up by alot.

Imagine this:

Domitor, The Beast tamer (Domitor is tamer in latin)

Male/female wilderness survivalist armed with a whip (like a lion trainer) medium range, like xin zhao or wukong or zyra?

Master of beasts (Passive): Domitor gains a new passive whenever a new beast summoned.

cooldowns are long, maybe 5-6 seconds level 1? reduced by 2-3 at max maybe

Secondary bar: Mana? or manaless?

Baron, the Great Dane / Sic 'em(Q): Domitor calls a great dane to assist him/her in battle. (previous pet is replaced) Passive: After every 4th basic attack, The great dane will chase the target, biting them, dealing damage and lowering armor. Active: Domitor target's an enemy champion, the great dane pounces on them, slowing them, lowering their Armour and dealing damage for 3 secs (passive is disabled while great dane is active or on cooldown)

BluntHorn, the Grey Rhino / CHARGE (W): Domitor calls a Grey Rhino to assist him/her in battle. (previous pet is replaced) Passive: Domitor mounts the grey rhino, he gains increased armor and health, but reduced movement speed and attack range (the rhino attacks) Active: Domitor will charge towards the target, dealing damage to enemies on the way and knocking back the first champion hit a short distance. if the rhino + enemy champion hit a wall, the are both stunned for 2 secs (passive is disabled while grey rhino is on cooldown)

Sylandra, the Queen Cobra / Stangle hold (E): Domitor calls an albino python to assist him/her in battle. (previous pet is replaced) Passive: The albino replaced Domitor's basic attacks, dealing poison damage ever 3 secs. Active: Domitor orders the Queen Cobra to wrap around the target champion, rooting them and dealing damage for 4 seconds. The queen cobra can be attacked by allied enemy champions for an early release. (passive is disabled while Queen cobra is on cooldown)

Unleash the Bugs (R): Domitor calls for a crate drop at a target location. after 3 seconds it will land at the target location, releasing 1000 flesh eating scarabs that slow enemies inside and dealing damage for 5 secs. (pretty boring, but its all can come up with thats not OP, like unleash a dragon or a mini baron XD)

have fun with this, change stuff or think of other beast to call forth.

WITHINSANITY1 votes

I love how much you went into this :D Honestly though i think the young boy aspect is what made the idea though seeing as how the idea behind the mechanics was to have a SUPER squishy champion that was controlling the beast. Secondly your abilities seem to run alongside more of a beast summoner rather than a beast tamer. The beast idea would kind of be like Kled, where if the wolf dies the boy is left helpless and has to run away, hence the movement speed buff. I love how in depth you go...is there anyway you could try to come up with a skill set that follows this idea a little more? I would be super interested to hear :D

I'll even give you a name to start off with :P How about... Asher- The lost boy

CrazyBear19871 votes

Been banging my head over the idea, but it's tough cause the Wolf character has to be some sort of demi-god or spirit or magical beast that protects the lost boy, that would be the only reason why there are in the summoners rift, can't just be run of the mill beast.

Cause we have a wolf character = Warwick We have cat/cougar character = Nidalee We have snake charcter = Casieopea You get the point

so i was thinking, if it going to be a magical creature, maybe a griffin or a hypogriff (half bird half something else) cause the taming part is hard, he appears young and yet he has tamed a wolf or anything else, doesnt seem to fit Saying he was a lost boy reminds me of either tarzan or mowgli, which is what i'm push for.

cause whats the motivation of the Beast with the boy? like Baloo and mowgli etc like the boy is this immortal creatures weakness, like a Dragon heart type story. (with the boy n the beast having a shared soul)

i'm also thinking of it like baby mario and Yoshi XD

another problem, now that i'm typing it out, is that it could too similar to nunu and the yeti, so wanted it to be unique than another piggy back rider.

(Also although it says summon, he/she is not a mage, maybe a cage drops from the sky or something, but thats the image i had, i'll change it call instead of summon XD)

The only thing i can imagine is, the passive liek:

the Lost child (passive): The lost child lingers behind (the creature/beast), when the (creature/beast) is slain, player takes control of the lost child, all the abilities are "Revive the creature/beast" which is a channeling spell for 4-5 seconds. The creature is then "Revived" and all the abilities are returned to normal. or they can Recall to base, same thing.

Lost child has 200-300 HP, with 360 movement speed, no basic attack.

what do you think? anything you wanna add?

WITHINSANITY1 votes

Ok i think we are getting somewhere now. I love the idea of the griffin type thing seeing as how part of my inspiration for the idea was the new game "The Last Guardian" which is a boy who has tamed a griffin type beast. The reason i called it the "lost boy" is because i thought it would be like a boy who grew up in the wilderness that was forced to fend for himself and ended up taming beasts to aid him in his daily life to do tasks that he couldnt do himself (like fighting).

I LOVE that passive idea. It is exactly what I was thinking :P

CrazyBear19871 votes

Okay so he's not that young, maybe older than Annie in appearance, same age as Ekko or younger.

Yea i was thinking of wild-ling child, raised in a valley of giants (dinosaurs or monsters), and the creature/beast was his only ally, and only together could they survive and conquer the valley.

another image i had was, the reason he doesnt help in battle is because he controls and holds onto the beast/creature on like a leash or chain, and thats the reason when the chain or rope breaks when they are slain, he is able to run around.

WITHINSANITY1 votes

Ooh that sounds perfect!!! I love the chain idea! Especially cause a lot of games dont seem to capture the idea of a "tamer" and they tend to portray them more like a beast summoner.

As for the age...it would be difficult to decide how young/old he should be. Hes supposed to be SUPER squishy and vulnerable, which would be better if he was quite young just like annie, because if he was ekko's age you would think he would be able to defend himself without the beast. If he was young it would play into the fact that he can not do anything without his beast. If he was older, i think it would make sense for him to have 2 abilities when his beast died. One to revive the wolf, and another to buff defense. Personally I like the idea of the younger version myself just cause thats how I originally imagined it.

CrazyBear19871 votes

Okay, that's fine, Yeah! A young kid kinda make sense also a reason for his defenseless theme.

Maybe his passive can include: If the beast gets close to the lost child for 1-2 seconds, he gains %HP regen (like feeding him and giving him snacks XD) i think that would be cute, cause even tho this creature is so big and strong, it still goes back to the kid for a reward or food.

How about abilities and ult? any ideas? aggressive? defensive? is he more support ,tank or fighter

So are we still looking at a Giant wolf? like game of thrones or a mix magical themed creature? like Dire Wolf/bear thingy.

WITHINSANITY2 votes

Yeah that is pretty cute I like that treat idea :P

I was thinking he would be like... maybe a mid laner or top laner. Something solo so the player has to be midnful of where the boy is in relation to the beast and the turret since hes so squishy. Abilities could be like this...

Q- Passive: Same as your dormitor idea. Every 4th basic the beast lunges dealing more damage Active: The boy targets an enemy and the beast chases the target, slowing them and biting them while dealing bleeding damage for 3 seconds

W- The beast returns to the boys side to protect him, surrounding him and taking all damage that would be done to the boy instead. The boys movement speed is lowered when this ability is active.

E- The boy targets an enemy and the beast holds them down, rooting them for 1 second while dealing some damage.

R- The boy sacrifices half his HP which sends the beast into a rage, attacking up to 3 enemies in succession.

The Q is the main offensive ability, where as the W and E are more for survivability. The root can be used to run away if you are getting ganked and are in a tight spot, or as CC during a team fight. The W again is to protect the squishy boy should there be a gank, and the movement speed lowering would stop it from being too op. The R would be great for team fights since it damages multiple enemies at a time. The Q itself would be high risk high reward though. It would deal a ton of damage (kind of like kha'zix Q) but the wolf would be out front attacking leaving the boy vulnerable. It would be best for this champion to scale AD instead of AP i think, since 2 of the abilities would be defensive, he would need the AD to still get kills with the Q and R and his auto.

As for the beast, i like the idea of a griffin or hypogriff type animal, or a large dire wolf would be cool, but as you said, we already have wolf type champions already.

Elite4Runner1 votes

Your "tamer" idea and the fact that you mentioned a pet wolf made me think of the jungle monsters themselves.

What if this champion could pick between Gromp, Krug, Murkwolves, or Crimson Raptors and has to channel some time with them in order to tame them (Sort of like Ivern's passive), then they will fight for you using your abilities as commands/buffs.

He/she could either be locked into the first camp tamed for the whole match, or could be able to swap at some point, either after a cooldown, after the pet dies, or after the champion dies.

I also think it would be really cool if their abilities had different effects, even different scaling based on which camp is chosen. I think this would be best if it were to lock the selection so that they wouldn't be completely effed by itemizing one way then needing to change pets that don't scale on any of their stats.

Also, I'm not really sure about how this would work with the changes to jungle camps that I've seen in Pre-season 7 ... but it was just an idea.

CrazyBear19871 votes

Another chance on the Boards [slayer-jinx-catface]

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