new champ ideas

G0ddess Althena··1 votes·378 views

so i was thinking about a few skills that we haven't seen before.

  1. Confused- A skill that will make mix up the enemy keys location and mark all skill with a ?.

  2. Try again - randomly mark all skill or few. so what this will do is if you use a skill and that skill was marked u will take 50,100,200,300 true damage. Try again will fade off once u hit all skill once or die. so u will ended up taking about 750 true damage. with all 4 skills being used.

  3. wrong ult. tag all enemy ult with a difference ult. so u can say that the enemy champ ult will have a ? and if used let say teemo with shroom he could use any other champ ult out there. this skill is kept even upon death. only way to remove debuff is to use the ult. then once cast again you could get a different ult. ect.

  4. ITS A TRAP. a trap that open up a portal for all champs. if friendly champ goes thou they are ported to the champ with this skill and either gets a heal or a speed buff, if the enemy champ go thou. they will get ported to the champ that cast skill and get a 2 sec stun. only works with one champ. unless u have someone like Tahm kench with his W or zac or ryze with there utls land on the trap they could take the full team with him to caster.

  5. Totem- a totem that is cast near any type of turrets. that will give buffs. will work with azir passive and heim Q. the totem will give all turrets like a buff that will let it hit more than 2 champs or at the same time. kinda like the hurricane item but for turrets

  6. U cant see me. a buff that will give a friendly champ a camouflage for 10 sec with a speed boost.

4 Comments

ModThe Djinn1 votes

[{quoted}](name=G0ddess Althena,realm=NA,application-id=A8FQeEA8,discussion-id=KAPRH21n,comment-id=,timestamp=2017-05-19T17:32:26.564+0000)1. Confused- A skill that will make mix up the enemy keys location and mark all skill with a ?.

  1. Try again - randomly mark all skill or few. so what this will do is if you use a skill and that skill was marked u will take 50,100,200,300 true damage. Try again will fade off once u hit all skill once or die. so u will ended up taking about 750 true damage. with all 4 skills being used.

  2. wrong ult. tag all enemy ult with a difference ult. so u can say that the enemy champ ult will have a ? and if used let say teemo with shroom he could use any other champ ult out there. this skill is kept even upon death. only way to remove debuff is to use the ult. then once cast again you could get a different ult. ect.

I don't think these skills work well. I know the idea is a popular one we see a lot, but Riot wants to make sure the game is one of clarity and skill, not randomness. This sort of ability feels AWFUL, as it makes it seem like you're in control of your character while actually making them unpredictable and nearly unplayable.

  1. ITS A TRAP. a trap that open up a portal for all champs. if friendly champ goes thou they are ported to the champ with this skill and either gets a heal or a speed buff, if the enemy champ go thou. they will get ported to the champ that cast skill and get a 2 sec stun. only works with one champ. unless u have someone like Tahm kench with his W or zac or ryze with there utls land on the trap they could take the full team with him to caster.

So why would an enemy ever take the portal? It's an interesting idea, but I think we already have similar functionality with Thresh's lantern, which is ALMOST the same, albeit with limited range.

  1. Totem- a totem that is cast near any type of turrets. that will give buffs. will work with azir passive and heim Q. the totem will give all turrets like a buff that will let it hit more than 2 champs or at the same time. kinda like the hurricane item but for turrets

This is hyper niche, sadly, and thus unlikely. A tower-buffing thing might be better as an item than a specific champion ability, unless, like Azir's passive, it involved simply clicking on a tower instead of a dedicated ability slot in its own right. Could be interesting though.

  1. U cant see me. a buff that will give a friendly champ a camouflage for 10 sec with a speed boost.

This is the most practical suggestion here, although the idea of an invisible, speed-boosted assassin is TERRIFYING. :D

G0ddess Althena1 votes

1.Confused - would still be a good skill. riot is looking for something they havent done before. it would be a good debuff for a few sec even if they dont use both of my suggesting on this skill.

  1. ITS A TRAP- the enemy champ cant see it with out some type of vision. is no diffent from a shaco box or teemo shrooms. its not the same from thresh. Thresh u have to click on his lanturn to get to him. my idea opens it up to more so u can have like 3 trap portals up and just have to walk over them.

  2. Totem-my totem idea is not limited to just buff tower, it can still maybe make some type of aoe push every 3 for 30 sec so its more usable in battle. this could also just be used as a passive.

  3. true.

sorry i do not how to replay to each of your commet like u did to me.

ModThe Djinn1 votes

[{quoted}](name=G0ddess Althena,realm=NA,application-id=A8FQeEA8,discussion-id=KAPRH21n,comment-id=00000000,timestamp=2017-05-21T12:38:32.718+0000)1.Confused - would still be a good skill. riot is looking for something they havent done before. it would be a good debuff for a few sec even if they dont use both of my suggesting on this skill.

This one I can be sure on, actually -- a year or two ago there was a Red comment on a similar suggestion saying that this sort of randomization doesn't pass their requirements for clarity and player enjoyment. The others I'll admit are a bit more of my own opinion.

  1. ITS A TRAP- the enemy champ cant see it with out some type of vision. is no diffent from a shaco box or teemo shrooms. its not the same from thresh. Thresh u have to click on his lanturn to get to him. my idea opens it up to more so u can have like 3 trap portals up and just have to walk over them.

This actually concerns me more -- Shaco Boxes and Shrooms are irritating, but at least they don't one-shot you, so you can react. This could instantly pull you into a murderbox of the ENTIRE enemy team with no chance for counterplay once you've stepped on it. It's a cool trick for your allies, but I think it's overly crippling for enemies. Unless it has a suitable delay that would let you run out of it, of course -- then there's counterplay, so it's fine. Plus you could combo things together like wait for them to trigger the trap, hit them with a Lux binding, and then have the trap detonate an dpull them into their team.

  1. Totem-my totem idea is not limited to just buff tower, it can still maybe make some type of aoe push every 3 for 30 sec so its more usable in battle. this could also just be used as a passive.

A pulsing buffing or damaging totem that's killable by the enemy team could be really cool. That's a much stronger idea than a tower buff, I think, and could make for an awesome core concept for a shaman-like character. Heck, maybe even give him skillshots that originate from both him and his totem / totems, so you have a sort of zone-controlling support that's a mix of Lulu and Heimerdinger.

Hm. I'll have to think more on that. There's a cool concept in that somewhere, I suspect!

G0ddess Althena1 votes

wish they add more like street fighter move in here. like i can get down on some type of chun-li 1000k kicks, or some of those hadouken, even some d2 skills like the assassin traps. yea kinda like heim, but with the sin traps make them with different elemental. each element can offer something different, like fire give dot damage-ice can give slow,lighting can do true,earth can stun ect. can select each element like how kindred picks her targets.

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