[NEW CHAMPION IDEA] Snap, The Iron Defense

Masked Reaper·5/17/2016, 12:36:36 AM·3 votes·592 views

Snapping turtle based champion With a ton of defensive capabilities. Great jungler with solid ganking potential in his W. Passive - 100 hp = 1 mr, 1 armor Q - Entrench - withdrawals into shell being untargetable and undamageable for 2-8 (based on rank) seconds, still has health regen but can not move or attack. attacks that do hit ( skillshots and location based attacks [ie veigar ult] can move him a specific distance away from the damage source based off the damage the attack would do. W - Slide - Medium range gap closer, pick a target direction and slide towards it knocking back 1st champion hit. (scales off of own max HP) E - Snap - Bite enemy and inflicts cripple, Cripple - if bite is in back of enemy slows them, if bite is in front of enemy reduces attack damage. (scales off of enemy max HP) R - Harden - Increases HP, armor, and MR of self for a short period of time upon casting. (All buffs scale with current HP, armor, and MR respectively) Recomeneded build for patch 6.9 Warmogs Armour, Thornmail, Banshee's Veil, Frozen Mallet, Titanic Hydra, Mercury's Treads

7 Comments

Arakadia5/17/2016, 4:41:37 AM1 votes

Feels a bit imcomplete and the Q feels a bit uninteractive. I think allowing him to use one of his spells in that form would be cool, and maybe damage pushes him away from the caster based on how much damage it deals. So like a Veigar ult shoots him real far, but a veigar AA doesn't move him much.

Lv 7 Ivern5/17/2016, 11:09:03 AM1 votes

How did you get a poll on your post?