Discuss the RP system
Upon logging in I noticed the "extra bonus RP" thing. After seeing it, I quickly read the details only to be very disappointed.
I know Riot is a business first, but the free to play model screws people willing to pay pretty hard speaking in terms of "bang" for your buck. I liken it to a free carnival where everything inside is wildly overpriced.
The end result of the current system being a vast majority of players having access to none of the paid aesthetic content, and those who do pay only experiencing a small percentage of it.
Everyone always answers these kinds of discussions with "they have to make their money", but please hear me out: I confidently speculate that I would have spent more money over the time I've played if RP costs were lower. If 5 bucks was enough for a stylish new skin or champ, I'd be inclined to pay every time there's one I like. Presently however, I find the price tag on new skins is a deterrent from me buying it. This results with me buying pricier skins only if I log on in that 3 day time period when it goes on sale months later, and still only if I am observant enough to notice (Separate note: sales should be increased to like 5 skins).
What does Riot really have to lose?? There is such a vast multitude of content available for purchase. So even if things were cheaper I still wouldn't be able to buy everything I wanted. Even if I spent the exact same amount on RP (probably ~120$ over 3 years), does Riot really lose by allowing me to have more in game content for my money? (mind, I already have expressed the higher prices personally discourage me from buying RP). I'm not asking to rebuild the system, simply entertain the possibility of making content cheaper. If others think like me, it might even prove a profitable decision.
TLDR: RP should be cheaper; 10 dollars for a new champion and skin is pretty nuts. It would definitely make it easier for me to justify paying for skins. At least put more items on sale at a time. I understand players don't need to pay for them with real money (free game after all), but to want to have every champ in a moba really doesn't seem that ridiculous --Especially when considering the content of similar games--. The effort going into league of legends in its entirety is probably worth less than five dollars a month per active account. The amount of money required to buy even half of everything you desire is RIDICULOUS, after all this is a video game.