ShiroKuro: The Unbroken Bond

Gym Leader FuFu·5/2/2015, 4:36:34 PM·1 votes·1,269 views

ShiroKuro The Unbroken Bond.

Lore

During the Second Great War, The Solemn Village of Tamashi was attacked by Merciless warriors who Destroyed and Ravaged everything they deemed fit. When the Cries and Shrieks of terror from families and children could be heard no MORE, all that was left were the ashes of a once peaceful village. During the attack, Shiro and his younger sister Kuro were ordered by their father to hide and to not come out until it was safe.Shiro and Kuro Quickly hid them selves beneath the floorboards of the room, waiting. From beneath the floorboards, Shiro and Kuro watched as heartless invaders attacked and slaughtered everyone, including their parents. Shiro and Kuro hold each other in their arms as they slowly drift to sleep, wishing everything were merely a dream.

When dawn rose, the wish they both had hoped for hadn't come true. When they came out from where they hid, they turned to see their mother and father, laying in their own pools of BLOOD. The mother calls with a faint voice for Shiro and Kuro. They rush to their mother's side as she faintly whispers to them her dying wish..and hands each of them a bell. As she hands them the bells, she mouths the words "i'm sorry" as she passes. Shiro and Kuro sit there, while tears run down their faces, embracing the final words spoken by their mother into their minds and slowly wrapping there newly given bells around their wrists.

As they stand, the bells chime and glow with an almost star-like shine, The brightness fills the room, Blinding Shiro and Kuro in the process. Soon after, the room dimmers, and the shine from the bells return to normal. When everything settles, only one person stands in the room now. Shiro looks around the room calling out to his sister, greatly hoping for an answer. After a short time, Shiro is greeted by a familiar voice within his MIND..It's Kuro. What seemed to be normal bells turned out to be much more, granting the ability to merge the minds and bodies of Shiro and Kuro into one, granting them the ability to switch between bodies and to telepathically talk to one another. With this new found ability, Shiro and Kuro get new found hope to grant their mother's wish true.

Ten year's have now passed since the loss of Shiro and Kuro's parents, and during that span of time, the two of them have each learned and gained a wide range of abilities and skills. Shiro, being able to move at exceptional speed and agilty, while also becoming a great swordsman, has fought many battles, and promises to protect his sister Kuro with his life. Kuro, being given the ability to cast many spells, has excelled in learning many techniques that can either fend off deadly creatures, or greatly shield and recover weakened allies. Together they have saved many peoples lives, rescued those in danger, and have fended off vast numbers of enemies from destroying villages.

As there legends grows, so does there bond. and to test how strong they have become and to fulfill there mother's wish, they have journeyed to a Rumored land called the Summoner's Rift where they can put their unbroken bond in the Fields of Justice!

"We shall protect those in danger at no cost, but our lives." ~ShiroKuro

Abilities

Passive(Helping Hand)

-The Bond of Shiro and Kuro is so strong that it radiates to nearby allies, granting them and yourself increased health and mana regen.

First Ability - Q

Meiyo(Shiro)

-You dash forward with incredible agility, releasing a strong slash that hits enemies in front of you on the next basic attack.(if you land the basic attack on an enemy champion, you are granted 5% increased Movement and Attack Speed)

Damage- 75 + 15%AD Mana Cost- 50/55/60/65/75 Cooldown- 8 seconds.

Heiwa(Kuro)

-You conjure a ball of light that can either heal your ally or deal damage to the selected enemy.

Damage/Heal - 55 + 30%Ap Mana Cost- 55/60/65/70/80 Cooldown- 9.5 seconds

Second Ability - W

Ishi(Shiro)

Shiro infuses his sword with his Bond, granting him increased damage and Armor penetration for a short duration.

Duration- 6/6.5/7/7.5/8.5 (seconds) Mana Cost- 45/55/65/75/85 Cooldown- 13 seconds

Kibo(Kuro)

You share your bond with your ally, granting them a shield and increasing their armor and magic resistance for a short duration.

Shield- 50/55/60/65/80 + 10%AP Armor/Magic Resistance increase by 15 + 10%AP Duration- 9 seconds.

Third Ability - E

Tsuyoi(Shiro)

Shiro performs a 3-Hit Combo, dealing normal damage on the first two hit but finishing with a strong slash that deals damage to enemies around him.

Damage- first two hits deal 50 dmg each + 15% AD and the third hit deals 85 damage + 25% AD Mana Cost- 75/85/95/100/110 Cooldown- 11 seconds.

Shinko(Kuro)

Kuro Channels a large amount of Light around her, Then creating a burst of light that damages and stuns enemies around her.

Damage- 75/85/95/105/120 Stun Duration- 3 seconds. Mana Cost- 80/90/100/110/120 Cooldown- 12 seconds.

Fourth Ability - R

Unbroken Bond

You chime the bell wrapped around your wrist to transfer mind and body between Shiro and Kuro, granting a buff for a short duration after switching.

Mana Cost- 0 Cooldown- 9 seconds.

Shiro->Kuro

You are granted 5% AP and increased Armor and Magic Resist for 4 seconds.

Kuro->Shiro

You are granted 10% AD and AS as well as increased Armor Penetration for 4 seconds.

Base Stats Shiro

Hp-475 Mana-215 Ad-60 Ap-0 As-0.760 Armor-35 Mr-20

Kuro

Hp-430 Mana-305 Ad-45 Ap-0 As-0.625 Armor-25 Mr-30

ShiroKuro is a Hybrid Melee/Caster class that is suited for all lanes, but excelling best in Mid.

Top Lane- It could work because ShiroKuro can clear waves easily while also being able to harass the enemy easily, in addition to it's high mobility and escape.

Jungle- With the ability to change forms, ShiroKuro will be ale to use multiple abilites within a short amount of time, giving ShiroKuro an upper advantage in clearing camps but lacks in the ganking potential, but it's still manageable if you play your cards right.

Mid- Being able to harass your enemy from either a safe distance or getting right up to their face, ShiroKuro is able to both engage when needed or turn the tides of a battle instantly.

Botlane(Adc/Support)- ShiroKuro can fulfill both roles in the bot lane, if you feel as though your more comfortable with Shiro than you can build full ad and do some serious damage to your foes, OR if you feel like playing as Kuro fits your style more, than you can help your AD Carry by providing heals/shields/buffs/ and poke your enemies all in one!

ShiroKuro is an all purpose champion, bringing creativity and a style of playing to League of Legends and I believe it would make a great addition to the game!

Also, here are some pictures i found that would fit the character styles and design of both Shiro and Kuro.

Shiro-> [http://img7.imageshack.us/img7/6264/shadowwarrior4.jpg]

Kuro-> See Files Below

1 Comments

Trash MammaI5/2/2015, 5:11:39 PM1 votes

This sounds so fking weeabooish..

League. Is. Not. An. Anime.