Gibbly the Goblin

Elderly Woman·1/24/2019, 3:22:30 PM·2 votes·1,395 views
Goblin

Gibbly is a jungler. He is 3/4th the height of Lux and 4/4the the height of himself. He has green skin and wears gangly clothes. He carries a dagger as a weapon that is either in his hand or in his mouth. Please read the "W" if nothing else.

Auto Handheld dagger does 50 true damage (+3.5 per level). 1.5x the damage every 5th hit.

**P - Scitter Scatter - ** Gibbly can climb over walls. This effect happens every time he moves into a wall. This is not the same as going through them (like Kayne or through the use of flashes); it requires a lot more time for him to actually scale over it. Gibbly is vulnerable to attack when he's climbing the wall where he receives 30% more damage. Damage reverts back to normal when he is on top of or behind the wall away from the enemy. Gibbly cannot run along the wall like Kayne. He can climb up or down either side, or he can choose to remain on the wall and not come down. Gibbly is also not susceptible to certain abilities that go through walls when he is perfectly on top of the wall (above the performed ability). For example, Blitzcrank's pull would be underneath his position. He is not naturally visible to enemies when on top of the wall.

**Q - Goon Attack - ** Gibbly leaps onto the back of an opponent for 50,80,120,170,230 true damage from 4 units away, and is invulnerable to damage from targeted enemy for 5,6,7,8,9 secs or until he's thrown off. When Gibbly jumps onto an opponent, a keyboard button is randomly displayed over the champion like an emote. The designated button doesn't change once it's assigned, but changes every time the Q is initiated, so it's never the same. For example, say the letter "T" hovers over Gibbly. Gibbly must now button mash the letter "T" as fast as they can on their keyboard to continuously backstab the enemy with Gibbly's dagger to inflict 4,8,12,16,20 true damage. Damage should be relatively weak, but rapid. This ability only lasts as long as Gibbly can successfully stay on the enemy's back. Gibbly is knocked off the moment he suffers damage from anyone or anything other than the person he's riding; excluding friendly fire, or the moment 2 abilities of the same type have been used. For example, enemy would have to use "Q", wait for the cooldown, and the re-use "Q" to knock off Gibbly. Otherwise, enemy would have to run to a teammate or turret to damage Gibbly; which would knock him off. Gibbly suffers a 0.5 sec stun when he does get knocked off. Enemy's movement speed is increased by 40% while Gibbly is on their back. This helps enemy escape to a turret or ally who can help. Pressing "Q" while on top of a wall gives Gibbly a 10% damage bonus.

**W - Shrunken Stein - ** Gibbly drinks a magic potion that shrinks his body into a ridiculously miniaturized version of himself; making it super hard for players to use their mouse clicker to target him. He remains small for 3,4,5,6,7 seconds. Cooldown is reduced by 10,20,30,40,50%. Health regen is increased by 20% while shrunken.

**E - Raging Stiches - ** Gibbly can cycle through one of two ranged weapons; dagger or fire flask. Dagger - Gibbly throws a dagger 3 units away for 100 physical damage. Distance dagger can be thrown increases 10,20,30,40,50%. Fire Flask - Gibbly can throw fire flask 3 units away for 20 magic damage (+4 per level) for every 1 second it burns. A flask hitting a target burns for 2 seconds total. A flask missing its target (hitting the ground) breaks and burns for 2,3,4,5,6 seconds. Damage is only incurred if walked on; this includes allies. Flasks can also be thrown against the wall (3 units away) and bounce off of the walls another 3 units away for a total of 6 units. The trajectory changes based on what angle it hits the wall. All ground fires can be extinguished by ally or enemy stepping on it.

**R - Ricomachete - ** Gibbly fires himself like a rocket into a targeted wall and continues to bounce off of each and every wall thereafter until he finally crashes into an opponent for 200,300,400 damage (+10 damage for every 15 secs of air time up to a max of an additional 200 damage). Gibbly screams like a raging maniac while he ricochets himself around the board from wall to wall like a ping pong ball. This can be very funny to watch as everyone is fighting. You cannot see him on the minimap unless the area has vision (like enemy wards, towers, champs). Gibbly does not receive damage from turrets or from enemy attacks that are not ultimates. Gibbly can choose to stop his ult at any time with a second "R". The trajectory of his ultimate changes based on what angle Gibbly launches himself into the wall and every other wall thereafter. When he finally crash lands, damage is only inflicted on single target. Direct opponent hit by Gibbly's ultimate is stunned for 2 secs. Gibbly and all other enemies within 2 units are stunned for 1 sec.

11 Comments

OoTriloDiveroO1/24/2019, 3:47:45 PM2 votes

Need to say,i like your concept,very good work and i wanted to read his lore*[slayer-jinx-wink]*

Solicitude1/24/2019, 3:48:46 PM2 votes

You should have put "none" in the poll, too.

Imbetterthanmoe1/26/2019, 4:00:12 AM2 votes

The only problem i have with this is the amount of invulnerability that he has. P: Invulnerable to certain attacks Q: Invulnrable W: Somewhat invulnerability R: Invulnrability

other than that the abilities are well thought out and cool