WIP AAtrox rework concept (really unrefined atm)
Aatrox concept
Passive (initial thoughts are for them to be separate but probably might change bloodlust to be max inspiration) Inspire + bloodlust system (applies to ALL allies individually)
Inspire = courage, etc Build up from presence, damage, buffing Results in increased combat stats (movement, attack speed, faster CDs[blood moon style])
Bloodlust = Atrocity, brutality, etc Builds up from kills, Aatrox abilities Results in increased omnivamp or some form of health globe drop from enemies, attacks become neutral under bloodlust effects (can hit and target allies, can hit corpses)
Q - Same with slight additions Increases inspiration for each enemy champion near target and additional amount for each unit hit
W - change (new focus on sword) passive - units that take damage leave a pool of blood behind, aatrox's blade can absorb these pools to increase in size adding more range and a small AoE (lifesteal contributes to less but is less effective on aatrox's own hp), fades over set rate active - extends striking all targets in path, can reactivate before it retracts to sweep dealing damage again
E - slight change Starts behind aatrox and builds speed (would add a recast when Q'íng into it but maybe not)
R - Change
Urgot Concept
Three forms
Batman: The Dark Knight style/Hearthstone deathrattle concept
Armored Hextech Tank
Limited cone vision Pseudo turn rate
Constant movement to mimic turn rate Directional armor/armaments Multiple cannon type
Crab Spider
Similiar to current form Possible new abilities Resemble Starcraft dragoon more
Crawling Blob
Similiar to unmounted Kled Reduced movement speed Limited abilities