Raley, the Deft Gunner (Champion Concept)

Rusty James·8/20/2018, 11:56:58 AM·1 votes·772 views

Raley, The Deft Gunner Secondary Bar: Mana Secondary Attributes: Ranged Style: 60/30 (Relies more on basic attacks) Damage: A Toughness: D Control: B Mobility: B Utility: C

Concept Art: **Alignment: **Neutral Behavior: Playful to Neutral Weapon of choice: A huge semi-automatic revolver (look up RE4's Handcannon for reference), also a bunch of different handguns.

Abilities: _Passive: _Raley's bullets are mixed up in the sac and nobody's got time to pick the right one when in the heat of battle. He has a 7% chance of drawing a different bullet each time he begins the attack: item 3091 Hollow Point: Deals 120% magic damage (crits for 250%). item 3172 Armor Piercing: Deals 85% true damage (can't crit, crits increase AS by 15% for 2 seconds). item 3101 Plinking: Deals 30% physical damage but slows the target by 80% for 1 second (crits for 100%). summoner 14 Incendiary: Deals 80% physical damage plus magic damage over 4 seconds based on enemy's max health (can't crit, crits create an AOE area around the target that burns the adjacent enemies as well). item 3634 Explosive: Deals 150% physical damage and true damage based on 15% of enemy's missing health (only the initial target) in a circle (can't crit, increases range and deals bonus true damage equal to 25% of Raley's attack damage). The player won't know which type the next shot will be.

item 3907 Q: Raley shoots the explosive shot in the area that explodes in 2 seconds. If enemies caught in the area where it had landed escape the said area and stay in the explosion's range take 150% damage from the explosion. Damage type: Physical Damage: 80/120/160/210/250 (+1*AD) Range: 300 Cooldown: 9 seconds Mana: 50/55/60/65/70

item 3087 W: Raley charges his gun. For every second he charges (6 seconds max) he gets an overload shot that deals bonus damage equal to Raley's bonus attack speed. Raley's attack speed is limited until all the charges have been shot. Maximum charges grant bonus attack speed. Charges disappear after exiting combat. Damage type: Physical Damage: 10/20/30/40/50% of bonus AS AS Limit: 0.625 Bonus AS: +50% of base AS Cooldown: 10 seconds (from the last charge) Mana: 40/45/50/55/60

item 3631 E: Raley uses a magnet gun to pull the enemy towards him. The magnet shell pulls the first enemy hit. If the enemy's a hero, it's slowed by 40% for 1 second after the pull. Range: 500/550/600/650/700 Cooldown: 21 seconds Mana: 90

summoner 4item 3635 R: First cast: Raley dashes in a chosen direction, granting him bonus movement speed for 2 seconds. Second cast: Raley unleashes the barrage of pistols, shooting each one of them in a circle for 1 second. The bullets prioritize enemies with less health. Enemies with their health below a certain threshold are executed. Damage type: Physical/True Damage: 500/1000/1500 (+0.8*AD) (spread by the amount of enemies in the range). Bonus MS: 30/40/50% Range (dash): 350 Range (barrage): 450/550/700 Cooldown: 120/100/80 seconds Mana: 50 (each cast)

Approximate Build: Mercury's Greaves Stormrazor Rapid Fire Cannon Infinity Edge Death's Dance Youmuu's Ghostblade

> P.S.: It's just a hatchling of an idea, the champion may seem unbalanced and the numbers could be too rough. Any corrections and suggestions are appreciated. > EUW: Rusty James > NA: Echoes Act IV > RU: Maître Yi

2 Comments

dogehkiin8/20/2018, 4:31:49 PM2 votes

James, what have we learned from Zoe?