Wormite - The Parasitic Menace
Passive - Toxic nature Wormite is incapable of self movement and autoattacks.
Q - Latch Wormite jumps 750 units onto any target, and latches onto them for 10 (+1 seconds per 100 AP) seconds. Once latched, Wormite absorbs that target's incoming damage, and gains 150 Armor and Magic resist.
W - Bloodsucker Passive: When latched onto a target, friend or foe, Wormite deals 1%/2%/3%/4%/5% (+1% per 100 AP) of their maximum health of magic damage each second, healing for the full amount.
Active: Wormite heals for 100/200/300/400/500 (+30% AP) health
E - Leach Passive: When latched onto a target, Wormite steals 50% of the targets Magic Resist, Armor, and Ability Power
Active: Wormite disables the latched units autoattacks for 5 seconds, during which time he gains the ability to mimic their autoattack for 80% of the damage.
R - Parasite Wormite deals true damage to all champions (friend and foe) for 10% (+1% per 100 AP) of their maximum health, healing for the full amount.