Masteries For AP Dmg?

Mayush··4 votes·523 views

Hello guys. I just looked at the masteries and saw u dont have a single mastery that is exclusive good for AP Dmg. U have only 3 options as AP Champ for keystones : 1st : Thunderlords (also an AD keystone) 2nd: Stormraiders (also an AD Keystone) 3th: DT (Also an AD Keystone)

While AD champs have wardlords bloodlust (ad exclusive) and Fervor of battle.

How about a Mastery like "u gain x AP(Depends on lvl) for each champ next to you,", so all in champs like Fiddle with HIGH risk are played more often.

kthxbye Mayush

11 Comments

legionnaire992 votes

Deathfire is ap ( jhin just get so much ad he can run away with it) thunderlords is burst and is better with ap. stromraiders champion are just slow with no gap closer not ad (mord) being ap that can use it. Dairus is ad that uses it

Mayush1 votes

So tell me one AP champ that uses fervor or warlords? u only say "TL and DF is AP; but some AD use it too". Thats actually what i mean, dont know why u downvoted my post when u are at the same point of view

legionnaire991 votes

I did not down vote it And allot of support with long cc spells use it (morg) it's not common but works really well Warlords is to much of be scared and stay back and get to late game for mages. I upvote it do to some good points

Mayush1 votes

I mean, yeah i can play it on Soraka too, but lets be serious. (and u see it in LCS etc.) Warlords is AD exclusive. And Fervor too. But there is no AP exclusive =/ Thats why im making this post.

legionnaire991 votes

Make one then but looking at the rest. If it dose damage it needs a drawback. Also not to increase anything stats

legionnaire991 votes

Also kayle

DrCyanide1 votes

Deathfire also has the lovely drawback that can't go under the enemy tower for 2 - 4 seconds after you an enemy with a spell. I'm not aware of a similar drawback to any AD focused masteries.

The 10% AP Scaling on Thunderlords, compared to the 30% bonus AD, is a bit lack luster. A completed AP item gives 100 AP, resulting in 10 damage, while a completed AD item gives ~65 AD, resulting in ~20 damage.

So yeah, I'm going to have to agree that Mages get the short end of the stick on Keystones.

legionnaire991 votes
  1. Deathfire is a dot that's how the work unless the remove dot from the game it how it will work it's how dairus passive and malz e work 2 about how much ap dose a Mage end with 900ap So 90 not counting runes and let's do zed his passive w makes it work well for him. Myself I end with 450~ ad with his W passive -117 for base ad = 333 so that's 93 damage. Also mages get idems to lower mr so it indirectly increases there damage
DrCyanide1 votes
  1. Yeah, and it sucks to have a mastery that turns every spell into a DoT. If Warlords or Fervor turned every auto attack into a DoT you'd see a lot of people migrate away from that mastery
  2. How much endgame AP/AD doesn't matter when for every core item an AD champion gets twice as much Thunderlords from it. Unless you're suggesting that AD champions only build 3 damage items while AP champions build 6 to stay even as far as the mastery is concerned.
legionnaire991 votes

How dose it suck? I don't get it I play allot of dairus so I'm use to it if that why I don't see it And yes it's dose matter that like balancing a champion but never looking at his late game

Civet101 votes

The real question is why does it matter? ap characters can use DTF Stormraiders Thunderlords and windspeakers, ad characters can use warlords fervor Thunderlords or maybe stormraiders. There are some specific cases where someone will use a different keystone (Jhin on DFT, kayle on fervor, etc) but why does it even matter? all the champs have at least one keystone thats good on them, so who cares how many there are?

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