My idea for two new champions that would be a good addition to the game.
I have an idea for two new champions. One being a Shaman and the other being an axe man of what ever origins you want. Starting with the first, the Shaman, which in my opinion is the better choice of the two. His Q is a totem that slows nearby enemies and remains active for a certain amount of time or until killed. His W spawns a totem that throws out a heal that jumps to one other friendly target. (optional)Make it balanced by not having it target champions so you can't be sure you'll always get the heal(optional). His E Is a totem that lobs out a fire ball every so often in the nearest enemy's direction that his the ground and does AEO damage in the form of a lava pool. His ult is a heal that bounces from champion to champion like a brand ult, healing his allies, including himself. His passive should either spawn a random totem or give him the ability to recall totems for mana depending on totem remaining health.
The Axe man has a large, almost fire axe looking axe. His passive causes his auto attacks to deal more damage when the blade of his axe is clean, the second part is whenever he kills something, part of the last thing is stuck on his axe causing his next hits to deal less damage. His Q is a single target spell that swings his axe with immense force, causing the object on his axe to dislodge, resetting his passive and dealing damage. His W should increase his attack speed after he takes 20% max health damage from any source in the past few seconds. His E should be a kick, disabling a single target in melee range for a certain amount of time. His ult can be exchanged with his Q if you want, it increases his armor, magic resist, movement speed, and attack speed.
Hopefully anyone in League of Legends finds my ideas and at least takes snippets, it would mean so much to me. You don't have to give any credit if you do take my ideas. Just the gratitude of seeing these new champs would be great. and I think the Shaman would make an amazing support that doesn't have to be a tank, with his slows, AOE damage, and heals allowing his ADC to sustain in lane for longer.