Rylin The Relentless Hunter Jungler Concept
Hi Everyone,
This is a concept for a jungler that i feel is not really represented in the current league roster, i wanted to create a jungler that relied heavily on tracking the enemy and has the ability to find out a bunch of information by counter jungling. Let me know your thoughts i didn't provide any damage numbers or mana costs as i'm not to familiar with what would be appropriate.
Rylin The relentless hunter
Passive: Eyes of the tracker. When Rylin comes in contact with an enemy jungle camp that has been taken he is able to see the last few moments before the camp was taken. this provides him with the following information/who took the camp/their resource levels(Hp, mana, energy etc.) at the time it was taken. After 10 minutes Eyes of the tracker will work on his own jungle camps provided an enemy is the one who took the camp.
Q: Trackers Dart. Rylin fires a long range dart enemies hit by the dart are marked granting Rylin vision of them but dealing no damage until the dart is removed. Rylin may remove the dart at any point as long as he is in range. The dart will fall off after a 4 second delay causing no damage. Deals bonus damage to monsters.
W: Blood trap. Passive: Rylin is able to see the bloodied tracks of enemies he has trapped for up to one minute. Active: Rylin places a trap that when triggered causes the enemy to bleed for 4 seconds, moving will cause the bleed to deal increased damage up to a cap. Large monsters can trigger the trap. Max of 2 charges.
E: Hunters Veil/Hunters leap Active: Rylin lies in wait and gains camouflage Rylins next move will be a leap that increases based on the amount of time he has stood still. if Rylin leaps to a brush the cool down is reset and immediately gains max distance/damage on his next leap. Leaps cause AoE damage on landing(based on distance traveled) and remove Trackers Darts from targets in range.
R: Hunters Frenzy Rylin marks enemies in an AoE around him with enhanced trackers darts for 6 seconds these darts deal AoE damage when removed. During Hunters Frenzy the cool down of Hunters Veil/ Hunters Leap is 0 as long as an enhanced tracker has been removed. If an enhanced tracker has not been removed after 2 seconds or if Hunters Veil/ Hunters leap failed to detonate a tracker it will go on cooldown. Hunters Frenzy can target Epic Monsters