New Support Champ Concept

COWMANOFCOWS·11/27/2014, 2:41:08 AM·2 votes·977 views

I'm thinking of a support that excels with using cc in team fights.

What i want to see is a support who's cc is in the form of walls. Instead of just stunning them, you make them have to move where you want. The support would be a good team zoning champ.

I see a few ways that they could make walls. one is similar to the way syndra stuns. they would place things on the ground and the with another skill knock them back and create a wall as they fly. this would be a good way because they walls would always be in line with you, if you know what i mean. the effect of this is that you couldnt completely cut off enemies, instead, 2 drops and a knock back would create a large V sort of shape that would bottleneck approaching champions. Due to the nature of how the skill is cast, the bottom of the v would always be open. This kind of CCs the whole enemy team but still provides an opening so that they aren't totally helpless. what this kit lacks is usefulness in lane and a diverse set of ways to block people off with walls. The lack of diversity could be somewhat remedied if the champ has a fast gap closer so they can hit their drops from different angles quickly.

I'd love input or similar ideas to think about. How could we make the walls useful in lane, but not op? 1 set of walls per team fight, might not be enough. how could she do more without having an op wall spam?

Anyways just think how fun it would be to trap people in the dragon pit with a rumble ult on them!!

3 Comments

Apakakuta11/27/2014, 12:18:24 PM1 votes

Interesting idea of course with most champion made terrain it will be passable with jumps and dashes to not be op ( Azir ult needs to maintain its uniqueness)

As for any suggestions Perhaps here is a sample kit off the top my head

passive ; inspiring forts : gives surrounding allies X% damage reduction within y range of champ when walls are up.

q : slams the ground to create a destructible wall in front of champ (500-1000 units scaling with level walls last x seconds or until destroyed walls have y% of champs max health ammo system of some sort so many charges over z time w : stomps the ground creating a tremor causing enemies in a cone in front of champ to be silenced and rooted briefly dealing some damage e: champ throws a wall in a line stunning enemies based on distance traveled closer longer stun than farther r: creates x walls that and reinforces walls from q reactivate to punch walls in lines enemies hit by the walls are knocked back and briefly stunned can be recast to preposition walls for x seconds or after 5 walls That is just what i quickly think of as to not infringe upon the unique feel of braum and azir while still accomplishing the things you suggested Hopefully I helped with your terraforming wall making champ :)