Garen rework Concept

grote pita·6/27/2016, 2:00:00 PM·13 votes·897 views

garen sucks pretty big juicy balls but i love playing him. heres what i think would make him better at getting into fights and dealing damage while remoing the dumb rng from his kit.

Passive: perseverance Each time Garen takes damage he gains bonus health regen. stacks X times. stacks quickly fall off while out of combat.

Q: Decisive strike garens next attack causes him to leap(half of flash range or something like that) and deals bonus damage based on his maximum hp.

W: Courage garen removes all cc and debuffs and he and his nearby teammates get a speedboost. also gives max stacks of perseverance.

E: Judgement garen spins around dealing damage around him to all enemies hit. Each hit an enemy takes increases the damage of the next hit. number of spins scales with champion level.

R: Demacian justice silences an enemy champion for x seconds and marks them for X seconds. Garen gains bonus movementspeed while walking towards his target. Damaging the target below X% of their max hp automaticly executes them. (this does not work for damage from items or ignite)

Reasoning: His old passive rewarded in and out gameplay but the early healing is realy weak and pretty useless since you want to be in the middle of the fight, not hiding while regenerating. his new passive rewards garen for staying in the fight for as long as he can.

His old q was fine early game but the damage fell off realy hard and the speed boost wasn't notable untill late game. the new q gives him the gapcloser he needs and scales of his hp so he still deals damage late game.

current garen's W is a mess that doesnt realy do anything. a free cloth armor after 10 minutes and 30% damage reduction for a very small window of time. none of this helps garen in any way. his new W gives him a second chance when he gets cc'd, to quickly get back into the fight. or he can use it to help his team engage fights.

His E was changed to reward garen for sticking onto his target. old E would do reduced damage if you hit more than one opponent, but i feel like garen should be at his strongest while spinning. enemies shouldnt try to fight garen while he is spinning on top of them but rather they should get out of his way until the spin ends.

Garens old r had a dumb rng target system to it that punnished you for winning lane because it would never activate if your opponent didnt get a kill. its early damage was increadibly low and you would never know when you could finish them with the ultimate or if you would look like an ass. The new r gives garen the choice who he wants to target and automaticly plays the sweet animation when they fall below a certain health threshold. the ranged silence allowes him to get a headstart after he targets his opponent while the speedboost makes sure you can stay on top of them.

Anyway Discuss and give suggestions

7 Comments

TheGreatBardini6/27/2016, 2:05:03 PM2 votes

I actually kinda like this. Riot, you paying attention?

DuckRaptor6/27/2016, 3:46:01 PM2 votes

q and e sensible @Riot

Rimgon6/27/2016, 11:10:51 PM2 votes

Removing ALL cc AND debuffs is kind of a lot. Obviously, you don't have cooldowns here, but it would have to be a long one, considering that QSS removes only cc from a single champ, and it has a 90 second cooldown.

Tychusfindlay9196/29/2016, 6:33:37 PM2 votes

Keep ult the same way it is.

Remove the gimicky and moronic villain mechanic (sorry, Garen's ult will never do true damage again, but this will still be a buff). Allow Garen's ult to scale off of total AD.

Demacian justice = same as it is now numberwise. New additions:

Level 1 demacian justice - For Every 100 AD Garen has, demacian justice deals an extra 2% missing HP Level 2 demacian justice - For every 100 AD Garen has, demacian justice deals an extra 3% missing HP Level 3 demacian justice - For every 100 AD Garen has, demacian justice deals an extra 4% missing HP

If Demacian Justice kills its target, the cooldowns on all of Garen's BASIC abilities are reset.

At least this way garen does get some rewards when he builds items like steraks and BC (which he always does). It also opens up the path for garen to decide whether to go full tank or to try out a little more damage to better ensure executes. If Garen executes his target he is rewarded similarly to how Darius is rewarded for executing his targets.

Reintroduce scaling silence on Garen Q. Make it weaker level 1 and stronger level 5.

Level 1 silence = 1 second Level 5 silence = 2 seconds

Keep perseverance the same

Judgement = remove increased damage against solo targets and replace it with ramp up damage for every consecutive tick. This rewards garen for sticking to his target(s) and punishes him if he can only get a few ticks off on a given target.

I do NOT like Garen's ult automatically executing them for the player. Like Darius ult, it should be up to the player to determine whether it is time to try and execute. It all goes into how much skill a certain player has.

Contrabanned6/28/2016, 6:59:32 AM1 votes

ulti doesnt even do damage thumbs down soo dumb