Garen rework Concept
garen sucks pretty big juicy balls but i love playing him. heres what i think would make him better at getting into fights and dealing damage while remoing the dumb rng from his kit.
Passive: perseverance Each time Garen takes damage he gains bonus health regen. stacks X times. stacks quickly fall off while out of combat.
Q: Decisive strike garens next attack causes him to leap(half of flash range or something like that) and deals bonus damage based on his maximum hp.
W: Courage garen removes all cc and debuffs and he and his nearby teammates get a speedboost. also gives max stacks of perseverance.
E: Judgement garen spins around dealing damage around him to all enemies hit. Each hit an enemy takes increases the damage of the next hit. number of spins scales with champion level.
R: Demacian justice silences an enemy champion for x seconds and marks them for X seconds. Garen gains bonus movementspeed while walking towards his target. Damaging the target below X% of their max hp automaticly executes them. (this does not work for damage from items or ignite)
Reasoning: His old passive rewarded in and out gameplay but the early healing is realy weak and pretty useless since you want to be in the middle of the fight, not hiding while regenerating. his new passive rewards garen for staying in the fight for as long as he can.
His old q was fine early game but the damage fell off realy hard and the speed boost wasn't notable untill late game. the new q gives him the gapcloser he needs and scales of his hp so he still deals damage late game.
current garen's W is a mess that doesnt realy do anything. a free cloth armor after 10 minutes and 30% damage reduction for a very small window of time. none of this helps garen in any way. his new W gives him a second chance when he gets cc'd, to quickly get back into the fight. or he can use it to help his team engage fights.
His E was changed to reward garen for sticking onto his target. old E would do reduced damage if you hit more than one opponent, but i feel like garen should be at his strongest while spinning. enemies shouldnt try to fight garen while he is spinning on top of them but rather they should get out of his way until the spin ends.
Garens old r had a dumb rng target system to it that punnished you for winning lane because it would never activate if your opponent didnt get a kill. its early damage was increadibly low and you would never know when you could finish them with the ultimate or if you would look like an ass. The new r gives garen the choice who he wants to target and automaticly plays the sweet animation when they fall below a certain health threshold. the ranged silence allowes him to get a headstart after he targets his opponent while the speedboost makes sure you can stay on top of them.
Anyway Discuss and give suggestions