Community Champion Concept (WIP)
(This entire concept is open to concept change. I would like help building and refining this champion. My goal is to have Riot see this champ as a community concept rather than a concept by one person.)
Name: (Possible ideas, open to suggestions) Vallenbrik; Karne (pronounced Cairne); Cigard
Lore: Working in Piltover as a scientist trying to implement souls into guns and bombs, the warrior had an accident one day. An explosion inside his shop caused a portal to the Shadow Isles to be opened, tormented souls yanking him through the portal. On his way out he was able to grab one of his prototype guns to defend himself in the Isles. As he traveled the Isle's looking for a means of escape he was able to master the ability of applying souls and essence to weaponry, giving him the ability to charge his gun. During an intense exchange between him and Thresh, he learned how to how to summon an exact replica of his gun, allowing him to dual carry his guns for a short amount of time. Through his travels he's encountered Mao'kai and Hecarim as well. (I know this is bare bones, but again, this is being worked on)
Looks: Imagine a male Vi with a mix of Ezreal flare and Aurelion attitude. (Help with concept art is greatly appreciated. If you can do concepts I may be able to commission)
Stats:
Health: 520 - 1740
AD: 62 - 110
Health Regen: 4.95 - 17.25
AS: 0.72 (+0 - 21.8%)
Mana: 310 - 920
Armor: 18.1 - 72.3
Mana Regen: 7.6 - 16.3
MR: 22
Ranged: 575
Move Speed: 335
Passive: Soul Caliber - Next basic attack does magic damage equal to a percentage of your AP, decreasing as you level. Cooldown Reduction items do not affect Soul Caliber. (Start's at 80% AP at lvl 1; 40% AP at lvl 18; 45 sec Cooldown)
Q: Essence Charge - Focuses for .3 seconds before firing a bolt of essence, stunning the target for .5/.7/.9/1.1/1.3 seconds, dealing 5/6/7/9/10% Missing Health Damage. (CD: 12/15/18/21/24 Sec)
W: Hook of the Isle - Shoots a chain and hook in a line, hooking the first enemy hit, removing 5/8/11/14/17% armor and rooting them in place for 1/1.3/1.6/2/2.3 seconds. (CD: 14/16/18/20/22 Sec)
E: Last Chance - Passive: Basic attacks apply stacks, at 50 stacks the next ability does 1.3/1.4/1.5/1.6/1.7x damage. Active: Dashes forward a small amount and fires 9 projectiles in an arcing cone. Each projectile that hits an enemy or minion adds 1 stack. (CD: 5/6.5/8/9.5/11 Sec)
R: Soul Replica - Passive: Reduces Soul Caliber's Cooldown by 25/35/45%. Active: Creates a second gun for 25/30/35 seconds and being engulfed in soul essence, increasing his Attack Speed by 20/35/50% for 25/30/35 seconds and allowing each ability to be double cast before going on Cooldown. This applies to Soul Caliber as well. (CD: 90/120/150 Sec)