Gangplank Rework Concept

LordJack··2 votes·561 views

Gangplank Gangplank should be manaless. He's a pirate. There is absoloutley nothing magical about him... and all the ninja characters are energy based why not make GP manaless as well? Especiaaaallllly considering everyone is manaless now-a-days. GP being manaless alone would probably fix everything about him. If Gangplanks skills were based off his sword(and for hypothetical purposes it's magical..." and his ship Dead Pool (Much like Kunkka's ultimate, and cannon barrage does not count...)) i don't see the point in him being a mana based champion.

Grog Soaked Blade Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (Gangplank's level) magic damage per second and Slow icon slows the target by 7%.

  • Remains the same because as a passive it is not completely useless as much as people would like to believe. IF anything the slow should become higher as Grog Soaked blade champions gets lower to a maximum of 40%, Grog Soaked Blade also would now become a single target DOT.

Parrrley RANGE: 625 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 5

ACTIVE: Gangplank shoots a target enemy with his pistol, dealing physical damage. This ability can critically strike and applies on-hit effects, including Grog Soaked Blade.png Grog Soaked Blade. PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 100% AD) If the unit is killed with this ability, Gangplank gains extra gold and refunds half the mana cost.

  • IF parrrley critically strikes the enemy champion is stunned for 1 second. (.5- .7 would also be nice, but GP does need CC and i believe this will allow him to have some room to breathe in top lane. Also staying true to the Crit-Plank which should always be a thing.

Remove Scurvy COST: 65 MANA COOLDOWN: 22 / 21 / 20 / 19 / 18 ACTIVE: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects and healing himself. HEAL: 80 / 150 / 220 / 290 / 360 (+ 100% AP)

  • Remove Scurvy will now generate stacks to a maximum of 2 and the use CD will become 6 seconds. Allowing players to heal in lane and to escape CC as GP can not really one on one anyone because of CC vs no CC. The heal more then likely will need to be altered to be fair, but this would allow GP to once again have more room to breathe.

Raise Morale RANGE: 1300 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 20 PASSIVE: Gangplank's attack damage and movement speed are increased. PASSIVE ATTACK DAMAGE BONUS: 8 / 10 / 12 / 14 / 16 PASSIVE MOVEMENT SPEED BONUS: 3 / 4 / 5 / 6 / 7% ACTIVE: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed for 7 seconds, with allied champions within range receiving half that amount. ACTIVE SELF ATTACK DAMAGE BONUS: 12 / 19 / 26 / 33 / 40 ACTIVE SELF MOVEMENT SPEED BONUS: 8 / 11 / 14 / 17 / 20%

  • If there was to be any change to this i would recommend a self Damage Reduction Buff.

Cannon Barrage RANGE: Global COST: 100 MANA COOLDOWN: 125 / 110 / 95 ACTIVE: Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 7 seconds, dealing damage every second; granting vision of the area; and Slow icon slowing enemies inside it by 25%.

  • The new ult is strong, and should be saved for teamfights for maximum damage or just for utility purposes, my recommended Parrrley is to help GP in lane and possibly help him use his ult for dueling.

What seems to be lack of synergy in his abilities is what im intending to do. I feel like GP's simplicity is what makes him so enjoyable and i feel as though it's required to respect it. RNG and Crits should be a major feature to GP, and i would love to see that in the REwork for GP, but for now here is my own personal tweaks to GPs CURRENT abilities.

I personally would love a kunkka + Azir ultimate for GP. For example - A ghost ship that is summoned, and is casted like Viktor's Laser, and then goes through enemies (slowing them) but then shoots a "barrage" (a single wave) of cannonballs to knock back enemies and if knocked into a wall stuns them. or perhaps his ultimate is summoned from the ground(becoming an obstacle perhaps that can't be passed in this way), a bit like fizzes, and then rises and shoots the knock back wave of cannonballs in whatever direction is decided. - Very dumb concept but... i can't resist it - i get so giddy with GP :D.

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