Grimm, the Jack of All Trades
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It’s a tough job, but somebody’s gotta do it.
Lore
The Piltover City Police have always had their plates full with crime, especially with Jinx and her random bouts of “fun” by trying to destroy the entire city. Fortunately Cait and Vi are always there to keep the destruction to minimum, even though they never actually succeeded in capturing her. However there is talk among the people of Piltover that the Sheriff and her deputy are always after Jinx and ignore the little people, which is simply untrue, but having more help never hurt nobody.
That’s where Grimm comes in, or simply known as The Reaper, hired only to be a member of the Police force, his skills in tactics, team leading, and guns gained him the right to build and lead his own task force, or Piltover City Task Force, PCTF for short. Him, along with his team, gained reputation of being ruthless, and offering no mercy, which in Piltover is a virtue to have. The PCTF regularly put a stop to violent crime, kidnapping, and bank heist that happens in the city and occasionally rescuing any cat that gets stuck in a tree.
Grimm is a marksman of unparallel skill, being a jack of all trades and a master of none; he carries multiple tools for any occasion, such as a Riot Shield, Pistol, Shotgun, Assault Rifle, and a Compound Bow. He makes sure that he always has a backup plan to his backup plans. Never lets a high valued target escape and makes sure that any killer gets the due process of a bullet to the head. For leading a Task Force for Piltover City is no easy task and showing mercy is for the lighthearted.
Base States
Health: 550 (+80) [1990] Health Regeneration: 5.5 (+0.6) [16.3] Mana: 325 (+40) [1045] Mana Regeneration: 8.9 (+0.6) [19.7] Range: 475 Attack Damage: 60 (+2.5) [105] Attack Speed: .675 (+2.8%) [1.179] Armor: 30 (+3.5) [93] Magic Resist: 25 Movement Speed: 335
Abilities
**Passive – Reload ** WEAPON SELECT: Grimm as no ultimate ability: instead, any ability can be learned from the start and has 5 ranks. Each ability also has a persistent effect, which ends only when Grimm switches weapons; though using an ability prevents him from using another for 5 seconds.
RELOAD: Grimm can purchase different types of ammo from the shop, each costing 250 100 Gold and gives your basic attacks a different ability depending on which one is bought. Each last for 3 minutes and only one can purchased. If one type of ammo is bought three times in a row it will be disabled until three other types are purchased.
• Full metal Jacket: Basic attacks now pierce the first target and deals 35% less damage to any target behind the first. • Explosive Rounds: Basic attacks now explode on contact dealing 10/15/20% Magic Damage. (Levels 1, 6, 11) • Armor Piercing: Basic attacks now ignore 1/1.5/2% of target Champions armor. (Levels 1, 6, 11) • Hollow Point: Basic attacks now deal +10/15/25 more damage. (Levels 1, 6, 11) • Tracer Rounds: Basic attacks now paint your target gaining vision of target Champion for 2/3/4 seconds. (Levels 1, 6, 11)
Q – Assault Rifle
ACTIVE: Grimm gains bonus attack speed (20/30/40/50/60%) for 3 seconds. WEAPON: Grimm gains 3% bonus movement speed and his basic attacks deal 10% AD bonus physical damage. • Cost: 46/ 43/ 40/ 37/ 36 mana • Cooldown: 7 seconds
W – Riot Shield
ACTIVE: Grimm shields himself for up to 7 seconds (Shield Strength: 30% of Maximum Health (+15% AP) WEAPON: Grimm gains 20% bonus armor • Cost: 46/ 43/ 40/ 37/ 36 mana • Cooldown: 7 seconds
E – Shotgun
ACTIVE: Grimm’s next basic attack slows the target by 99% for 1 second. WEAPON: Grimm’s basic attacks slow his targets by 5% • Cost: 46/ 43/ 40/ 37/ 36 mana • Cooldown: 7 seconds
R – Compound Bow
ACTIVE: Grimm’s next basic attack causes the target to bleed and take damage over the next 5 seconds (+5/10/15/20/25% AD, +5/10/15/20/25% AP). WEAPON: Arrows stick to an enemy and last for 5 seconds. If Grimm switches weapons during anytime at least 1 arrow is in an enemy the arrows explode dealing physical damage 10/ 20/ 30/ 40/ 50 (+20/ 25/ 30/ 35/ 40% AD).
Notes His W or Riot shield is not a melee attack, but he does switch to a pistol for his gun. Naming it Riot Shield instead of Riot Shield with Pistol makes it flow better with his kit.
I tried very hard not make him a Marksmen Udyr, even though he has the same format. I did look at his kit to help inspire/avoid making their kits the same.
The main reason why I made this concept is that the Rioter who made Jinx, had an idea to make her similar to Udyr, by having each skill a different gun, which shot different kinds of bullets. I decided to expand on that concept.
This is my third Concept so I’m still in the learning process of how to make Champions effectively, so, without gutting the champion, feedback is helpful and I feel that his kit can be improved on where ever it needs improvement.
FAQ
Edit: Changed the Reload cost to 100 Edit: Removed the Slow from his W